Mechanism Design
Reference work entry
First Online:
DOI: https://doi.org/10.1007/978-1-4471-5058-9_38
Abstract
Mechanism design is concerned with the design of strategic environments to achieve desired outcomes at equilibria of the resulting game. We briefly overview central ideas in mechanism design. We survey both objectives the mechanism designer may seek to achieve, as well as equilibrium concepts the designer may use to model agents. We conclude by discussing a seminal example of mechanism design at work: the Vickrey-Clarke-Groves (VCG) mechanisms.
Keywords
Game theory Incentive compatibility Vickrey-Clarke-Groves mechanismsThis is a preview of subscription content, log in to check access.
Bibliography
- Berry RA, Johari R (2011) Economic modeling in networking: a primer. Found Trends Netw 6(3):165–286Google Scholar
- Clarke EH (1971) Multipart pricing of public goods. Public Choice 11(1):17–33Google Scholar
- Groves T (1973) Incentives in teams. Econometrica 41(4):617–631MathSciNetGoogle Scholar
- Hajek B (2013) Auction theory. In: Encyclopedia of systems and control. SpringerGoogle Scholar
- Mas-Colell A, Whinston M, Green J (1995) Microeconomic theory. Oxford University Press, New YorkGoogle Scholar
- Moore J (1992) Implementation, contracts, and renegotiation in environments with complete information. Adv Econ Theory 1:182–281Google Scholar
- Myerson RB (1981) Optimal auction design. Math Oper Res 6(1):58–73MathSciNetGoogle Scholar
- Nisan N, Roughgarden T, Tardos E, Vazirani V (eds) (2007) Algorithmic game theory. Cambridge University Press, Cambridge/New YorkGoogle Scholar
- Vickrey W (1961) Counterspeculation, auctions, and competitive sealed tenders. J Financ 16(1): 8–37Google Scholar
Copyright information
© Springer-Verlag London 2015