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Ubiquitous learning can be defined as an everyday learning environment that is supported by mobile and embedded computers and wireless networks in our everyday life (Ogata et al. 2009). It is aimed to provide learners with content and interaction anytime and anywhere (Hwang et al. 2008). The learning process includes the real-life experience augmented with virtual information and is adapted to the learner and learner’s environment. The content objects, activities, and the interaction with the system and with other humans (including instructors and peers) are customized according to learner’s current goals of learning, interests and preferences, cognitive characteristics, history and current state of competency in the subject matter in hand, the characteristics and demands of the location, the technology being used as the medium and facilitator for learning, and the context of the situation in which the learning is taking place.
- Hwang, G.-J., Tsai, C.-C., & Yang, S. J. H. (2008). Criteria, strategies and research issues of context-aware ubiquitous learning. Educational Technology & Society, 11(2), 81–91.Google Scholar
- Peng, H., Chou, C., & Chang, C.-Y. (2008). From virtual environments to physical environments: Exploring interactivity in ubiquitous-learning systems. Educational Technology & Society, 11(2), 54–66.Google Scholar