Encyclopedia of the Sciences of Learning

2012 Edition
| Editors: Norbert M. Seel

Edutainment and Learning

Reference work entry
DOI: https://doi.org/10.1007/978-1-4419-1428-6_1938

Synonyms

Definition

“Edutainment” is a hybrid genre combining learning and fun. It relies heavily on visual material, on narrative or game-like formats, and on more informal, less didactic styles of address (Buckingham and Scanlon 2000). The purpose of edutainment is to attract and hold the attention of the learners by engaging their emotions through a computer monitor full of vividly colored animations. Similarly, “edutainment” suggests overtly entertaining learning materials, which contain messages addressed to both parents and children. Through explicit educational claims, edutainment software encourages the parents to believe that this software is beneficial in developing children’s skills in a variety of subjects. They also raise learners’ expectations that learning can be enjoyable and fun.

Theoretical Background

Although the interest in edutainment software has surged in the early 1990s, the idea of combining...

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References

  1. Buckingham, D. & Scanlon, M. (2000). That is edutainment: Media, pedagogy and the market place. Paper presented to the International forum of researchers on young people and the media, Sydney.Google Scholar
  2. Egenfeldt-Nielsen, S. (2005). Beyond edutainment: Exploring the educational potential of computer games. Unpublished Ph.D. thesis, IT-University of Copenhagen, Copenhagen.Google Scholar
  3. Healey, J. M. (1998). The “meme” that ate childhood. Education Week, Oct 7.Google Scholar
  4. Malone, T. (1981). Towards a theory of instrinsically motivating instruction. Cognitive Science, 4, 333–369.CrossRefGoogle Scholar
  5. Mann, D. (1996). Serious play. Teachers College Record, 97(3), 446–470.Google Scholar
  6. Mayer, R., & Moreno, R. (2003). Nine ways to reduce cognitive load in multimedia learning. Educational Psychologist, 38, 43–52.CrossRefGoogle Scholar
  7. Salomon, G. (1998). Novel constructivist learning environments and novel technologies: some issues to be concerned with. Research Dialogue in Learning and Instruction, 1(1), 3–12.CrossRefGoogle Scholar

Copyright information

© Springer Science+Business Media, LLC 2012

Authors and Affiliations

  1. 1.ELT DepartmentÇukurova UniversityBalcaliTurkey