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Social Phenomena Simulation

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Article Outline

Glossary

Definition of the Subject

Introduction

Why Simulate Social Phenomena?

Simulating Social Phenomena

Future Directions

Further Reading

Bibliography

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Abbreviations

Agent (or software agent ):

A self‐contained entity that has a state and that issituated (able to perceive and act) in an environment. In addition, agents are often assumed to be rational and autonomous.

Cellular automaton :

A mathematical structure modeling a set of cells that interact with theirneighbors. Each cell has a set of neighbors and a state. All the cells update their valuessimultaneously at discrete time steps. The new state of a cell is determined by the current stateof its neighbors according to a local function or rule.

Microlevel simulation :

A type of simulation in which the specific behaviors of specific individuals are explicitlymodeled.

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Davidsson, P., Verhagen, H. (2012). Social Phenomena Simulation. In: Meyers, R. (eds) Computational Complexity. Springer, New York, NY. https://doi.org/10.1007/978-1-4614-1800-9_185

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