Living Reference Work

Continuously updated edition

Encyclopedia of Computer Graphics and Games

Editors:

ISBN: 978-3-319-08234-9 (Print) 978-3-319-08234-9 (Online)

Table of contents (63 entries)

A - Z
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  1. All

  2. #

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      3D Room Layout System Using IEC (Interactive Evaluational Computation)

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      3D Visualization Interface for Temporal Analysis of Social Media

  3. A

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      Abstraction and Stylized Design in 3D Animated Films: Extrapolation of 2D Animation Design

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      Accessibility of Virtual Reality for Persons with Disabilities

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      Animation and Neurocinematics: Visible Language of E-motion-S and Its Magical Science

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      Artistic Data Visualization in the Making

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      Augmented Learning Experience for School Education

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      Augmented Reality Entertainment: Taking Gaming Out of the Box

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      Augmented Reality for Maintenance

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      Augmented Reality in Image-Guided Surgery

  4. C

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      Challenge-Based Learning in a Serious Global Game

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      Challenges Facing the Arab Animation Cinema

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      Character Animation Scripting Environment

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      Cloud for Gaming

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      Cognitive Psychology Applied to User Experience in Video Games

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      Computer Go

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      Conceptual Model of Mobile Augmented Reality for Cultural Heritage

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      Constructing Game Agents Through Simulated Evolution

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      Contemporary Computer Shogi

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      Crowd Simulation

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