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3D-TV System with Depth-Image-Based Rendering

Architectures, Techniques and Challenges

  • Book
  • © 2013

Overview

  • Provides a comprehensive and thorough coverage of the technologies for development of the DIBR-based 3D-TV system, from content creation, compression and transmission to visualization and quality assessment

  • Discusses the challenges, technical immaturity, remaining obstacles, and research trends in the 3D-TV processing and system development

  • Presents standardization efforts and future prospects on the target 3D-TV system

  • Includes supplementary material: sn.pub/extras

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Table of contents (15 chapters)

  1. System Overview

  2. system overview

  3. Content Generation

  4. Content generation

  5. Data Compression and Transmission

  6. Data compression and transmission

  7. 3D Visualization and Quality Assessment

  8. 3D visualization and quality assessment

Keywords

About this book

Riding on the success of 3D cinema blockbusters and advances in stereoscopic display technology, 3D video applications have gathered momentum in recent years. 3D-TV System with Depth-Image-Based Rendering: Architectures, Techniques and Challenges surveys depth-image-based 3D-TV systems, which are expected to be put into applications in the near future. Depth-image-based rendering (DIBR) significantly enhances the 3D visual experience compared to stereoscopic systems currently in use. DIBR techniques make it possible to generate additional viewpoints using 3D warping techniques to adjust the perceived depth of stereoscopic videos and provide for auto-stereoscopic displays that do not require glasses for viewing the 3D image.

 

The material includes a technical review and literature survey of components and complete systems, solutions for technical issues, and implementation of prototypes. The book is organized into four sections: System Overview, Content Generation, Data Compression and Transmission, and 3D Visualization and Quality Assessment. This book will benefit researchers, developers, engineers, and innovators, as well as advanced undergraduate and graduate students working in relevant areas.

Editors and Affiliations

  • , School of Electrical & Electronic, Nanyang Technological University, Singapore, Singapore

    Ce Zhu

  • Electronic Engineering, Department of Information Science &, Hangzhou, China, People's Republic

    Yin Zhao

  • , Department of Information Science &, Zhejiang University, Hangzhou, China, People's Republic

    Lu Yu

  • Graduate School of Engineering, Department of Electrical Engineering and, Nagoya University, Nagoya, Japan

    Masayuki Tanimoto

About the editors

Ce Zhu is currently an Associate Professor at the School of Electrical & Electronic Engineering, Nanyang Technological University, Singapore. His research interests include image/video coding, streaming and processing, 3D video, joint source-channel coding, multimedia systems and applications. He serves as an Associate Editor of IEEE Transactions on Broadcasting, IEEE Signal Processing Letters, Multidimensional Systems and Signal Processing (Springer), and as an Editorial Board Member of Multimedia Tools and Applications (Springer).

Bibliographic Information

  • Book Title: 3D-TV System with Depth-Image-Based Rendering

  • Book Subtitle: Architectures, Techniques and Challenges

  • Editors: Ce Zhu, Yin Zhao, Lu Yu, Masayuki Tanimoto

  • DOI: https://doi.org/10.1007/978-1-4419-9964-1

  • Publisher: Springer New York, NY

  • eBook Packages: Engineering, Engineering (R0)

  • Copyright Information: Springer Science+Business Media New York 2013

  • Hardcover ISBN: 978-1-4419-9963-4Published: 15 August 2012

  • Softcover ISBN: 978-1-4899-9096-9Published: 19 September 2014

  • eBook ISBN: 978-1-4419-9964-1Published: 15 August 2012

  • Edition Number: 1

  • Number of Pages: XII, 480

  • Topics: Signal, Image and Speech Processing, Image Processing and Computer Vision, Multimedia Information Systems

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