Human Pacman: a mobile, wide-area entertainment system based on physical, social, and ubiquitous computing Adrian David CheokKok Hwee GohXubo Yang Original Article 30 April 2004 Pages: 71 - 81
The design of a handheld, location-aware guide for indoor environments Carmine CiavarellaFabio Paternò Original Article 27 April 2004 Pages: 82 - 91
Traffic encounters and Hocman: Associating motorcycle ethnography with design Mattias EsbjörnssonOskar JuhlinMattias Östergren Original Article 24 April 2004 Pages: 92 - 99
Computational support to record and re-experience visits Giulio IacucciJuha KelaPekka Pehkonen Original Article 01 May 2004 Pages: 100 - 109
Time-out in user interface: the case of mobile text input Juha MarilaSami Ronkainen Original Article 30 April 2004 Pages: 110 - 116
Design iterations for a location-aware event planner Zachary PousmanGiovanni IachelloJohn Stasko Original Article 01 May 2004 Pages: 117 - 125
SyncTap: synchronous user operation for spontaneous network connection Jun Rekimoto Original Article 01 May 2004 Pages: 126 - 134
Understanding mobile contexts Sakari TamminenAntti OulasvirtaAnu Kankainen Original Article 24 April 2004 Pages: 135 - 143