How to Define Games and Why We Need to Jonne Arjoranta Research Open access 29 May 2019 Pages: 109 - 120
“Whoever is Educated by Anxiety is Educated by Possibility” A Study of Creativity in Game Development Hrafnhildur JónasdóttirBendik Bygstad Case study 16 July 2019 Pages: 121 - 141
Intelligent Adjustment of Game Properties at Run Time Using Multi-armed Bandits Zahra AmiriYoones A. Sekhavat Research 01 August 2019 Pages: 143 - 156
Toward Greener Gaming: Estimating National Energy Use and Energy Efficiency Potential Evan MillsNorman BourassaNathaniel Mills Research 30 October 2019 Pages: 157 - 178
What Empirically Based Research Tells Us About Game Development Björn Berg MarklundHenrik EngströmPer Backlund Research Open access 24 September 2019 Pages: 179 - 198
An Introduction to Spatial Sound Rendering in Virtual Environments and Games Mirza BeigBill KapralosPejman Mirza-Babaei Research 04 October 2019 Pages: 199 - 214
MAuto: Automatic Mobile Game Testing Tool Using Image-Matching Based Approach J. TuovenenM. OussalahP. Kostakos Research Open access 19 October 2019 Pages: 215 - 239
Economics of RP–PvP Events in World of Warcraft (via the Example of Argent Dawn Server) Vladimir Vladimirovich Maltsev Research 01 November 2019 Pages: 241 - 254