Designing and Creating a Game Installation Matthew Whitby Case study Open access 17 July 2017 Pages: 85 - 109
Erratum to: Designing and Creating a Game Installation Matthew WhitbyPeter Howell Erratum 03 August 2017 Pages: 111 - 111
Lord British’s Ethics—Interrogating Virtue in the Ultima: Age of Enlightenment Series Andrew Black OriginalPaper 11 May 2017 Pages: 113 - 133
Pacman’s Canon in C#: A Quantum Interpretation of Video Game Canon Michael James Heron OriginalPaper Open access 22 May 2017 Pages: 135 - 151
The Advanced “Jump-Counting” Skipfield Pattern Matthew Bentley OriginalPaper 19 June 2017 Pages: 153 - 169
Behavior Trees for Modelling Artificial Intelligence in Games: A Tutorial Ryan MarcotteHoward J. Hamilton OriginalPaper 25 July 2017 Pages: 171 - 184
The Impact of the Uncanny Valley Effect on the Perception of Animated Three-Dimensional Humanlike Characters Willie BouwerFrancois Human OriginalPaper 25 July 2017 Pages: 185 - 203
Mark J. P. Wolf (ed.): Video Games Around the World Jiexin Yi Book Review 23 May 2017 Pages: 205 - 208