Probabilistic Cellular Automata for Granular Media in Video Games Jonathan DevlinMicah D. Schuster Research 08 February 2021 Pages: 111 - 120
Exploring Virtual Reality Mechanics in Puzzle Design Taneli NyyssönenJouni Smed Case study 04 January 2021 Pages: 65 - 87
An Interactive Multi-Agent System for Game Design J. KruseA. M. ConnorS. Marks Research 03 January 2021 Pages: 41 - 63
How Randomness Affects Player Ability to Predict the Chance to Win at PlayerUnknown’s Battlegrounds (PUBG) Piotr GałkaArtur Strzelecki Research 01 January 2021 Pages: 1 - 18
Gameplay Analysis of Multiplayer Games with Verified Action-Costs William KavanaghAlice Miller Research Open access 23 December 2020 Pages: 89 - 110
Digital Supply Chain Management in the Videogames Industry: A Systematic Literature Review Stephen KellyVojtech KlézlStuart Butler Research Open access 04 December 2020 Pages: 19 - 40
Realistic Lighting for Interactive Applications Using Semi-Dynamic Light Maps Bekir ÖztürkAhmet Oğuz Akyüz Research 31 October 2020 Pages: 421 - 452
Video Game Genres and Advancing Quantitative Video Game Research with the Genre Diversity Score Rebecca SevinWhitney DeCamp Research 24 October 2020 Pages: 401 - 420
Determining Satisfaction from Gameplay by Discussing Flow States Related to Relaxation and Excitement Shu-Chen ChangYu-Ping ChiuJiann-Chyau Hwang Research 06 October 2020 Pages: 369 - 382
Same but Different: A Comparison of Players’ Perceptions and Motivational Factors in Two Commercially Available AR Games Anna SchlomannPeter Rasche Research Open access 03 October 2020 Pages: 383 - 399
Fortnite Streamers as Influencers: A Study on Gamers’ Perceptions Reyhaan KingTeresa de la Hera Research Open access 16 September 2020 Pages: 349 - 368
CliNCare: An Educational Game—The Reasoning Behind the Graphic Choices and Their Impact on Player Opinions U. TertonG. SmythH. Wright Research 13 July 2020 Pages: 331 - 347
Monitoring Simulated Worlds in Indigenous Strategy Games Joshua D. Miner Research 25 June 2020 Pages: 311 - 329
A. Drachen, P. Mirza-Babaei and L. Nacke: Games User Research Connor McKee BookReview 22 June 2020 Pages: 309 - 310
Social Justice Games: Building an Escape Room on Elder Abuse through Participatory Action Research Constance LafontaineKim SawchukScott DeJong OriginalPaper Open access 30 April 2020 Pages: 189 - 205
Correction to: Hermeneutic Inquiry for Digital Games Research Theresa Jean Tanenbaum Correction 25 April 2020 Pages: 307 - 307
An Optimized Meta-heuristic Bees Algorithm for Players’ Frame Rate Allocation Problem in Cloud Gaming Environments Seyed Javad Seyed AboutorabiMohammad Hossein Rezvani Research 18 April 2020 Pages: 281 - 304
Correction to: Revisiting the Twentieth Century Through the Lens of Generation X and Digital Games: A Scoping Review Hannah R. MarstonMaría del Carmen Miranda Duro Correction 13 April 2020 Pages: 305 - 306
A Case Study on Co-designing Digital Games with Older Adults and Children: Game Elements, Assets, and Challenges Martti HavukainenTeemu H. LaineErkki Sutinen OriginalPaper Open access 02 April 2020 Pages: 163 - 188
For Whom the Games Toll: A Qualitative and Intergenerational Evaluation of What is Serious in Games for Older Adults Najmeh Khalili-MahaniBob De SchutterKim Sawchuk OriginalPaper Open access 11 March 2020 Pages: 221 - 244
Games Education Within the Broader Liberal Arts Josh Fishburn OriginalPaper 11 March 2020 Pages: 5 - 14
Revisiting the Twentieth Century Through the Lens of Generation X and Digital Games: A Scoping Review Hannah R. MarstonMaría del Carmen Miranda Duro OriginalPaper Open access 11 March 2020 Pages: 127 - 161
Aging Agents: Cross Generational Analysis of Behavior and Need Satisfaction Among Players of Tom Clancy’s The Division 2 Ahmad AzadvarEbba Dalqvist OriginalPaper Open access 09 March 2020 Pages: 245 - 262
Pokémon GO: Gotta Catch ‘Em All... but with My Younger Friends Madeline M. MarelloMichaela S. ClarkJulie Hicks Patrick OriginalPaper 05 March 2020 Pages: 207 - 219
Defeating the Boss Level … Exploring Inter-and-Multigenerational Gaming Experiences Hannah R. MarstonAhmad Azadvar Editorial 05 March 2020 Pages: 121 - 126
The Mirror’s Edge: Creating a Dynamic Games Course That Reflects Industry Practices and Manages Student Expectations Richard HurfordJessica LaCombeAdam Martin OriginalPaper 23 January 2020 Pages: 29 - 44
Differentiation Techniques and Their Effectiveness for Video Game Art and Design Lectures in Higher Education Connor McKee OriginalPaper 20 January 2020 Pages: 75 - 90
Evidence of Poor Writing and Academic Standards Among University Students in the UK, and the Need for More Rigorous Accreditation of Degree Courses Malcolm Sutherland OriginalPaper 18 January 2020 Pages: 91 - 120
The Blackthorn Manor: A Case Study in Teaching Software Engineering for Computer Games Courses Using CodePlay Framework Konstantinos Ntokos OriginalPaper 18 January 2020 Pages: 61 - 74
Game Development Praxiography: A Methodological Approach to Setup a Knowledge Brokering Pipeline Between Higher Education Institutions and the Game Development Industry Danny GodinGuillaume Roux-GirardSébastien Savard OriginalPaper 18 January 2020 Pages: 15 - 27
CodePlay: A Tabletop Role-Playing Game System used in Teaching Game Programming Using Content Gamification Konstantinos Ntokos OriginalPaper 14 January 2020 Pages: 45 - 60
Efficient Exploration in Side-Scrolling Video Games with Trajectory Replay I-Huan ChiangChung-Ming HuangShi-Chun Tsai Research 05 November 2019 Pages: 263 - 280
Economics of RP–PvP Events in World of Warcraft (via the Example of Argent Dawn Server) Vladimir Vladimirovich Maltsev Research 01 November 2019 Pages: 241 - 254
Toward Greener Gaming: Estimating National Energy Use and Energy Efficiency Potential Evan MillsNorman BourassaNathaniel Mills Research 30 October 2019 Pages: 157 - 178
MAuto: Automatic Mobile Game Testing Tool Using Image-Matching Based Approach J. TuovenenM. OussalahP. Kostakos Research Open access 19 October 2019 Pages: 215 - 239
An Introduction to Spatial Sound Rendering in Virtual Environments and Games Mirza BeigBill KapralosPejman Mirza-Babaei Research 04 October 2019 Pages: 199 - 214
What Empirically Based Research Tells Us About Game Development Björn Berg MarklundHenrik EngströmPer Backlund Research Open access 24 September 2019 Pages: 179 - 198
Intelligent Adjustment of Game Properties at Run Time Using Multi-armed Bandits Zahra AmiriYoones A. Sekhavat Research 01 August 2019 Pages: 143 - 156
“Whoever is Educated by Anxiety is Educated by Possibility” A Study of Creativity in Game Development Hrafnhildur JónasdóttirBendik Bygstad Case study 16 July 2019 Pages: 121 - 141
How to Define Games and Why We Need to Jonne Arjoranta Research Open access 29 May 2019 Pages: 109 - 120
Broadening the Scope and Application for Computer Games Scholarship John Sutherland Editorial 25 April 2019 Pages: 59 - 61
Addendum to: ’20 Years of Computer Games Degree Programs: From Abertay in 1997 to York in 2017’ Case Study 17 April 2019 Pages: 107 - 107
The Perceived Human Likeness and Familiarity of Human Actors in Relationship to Digital Actors in Film Willie BouwerFrancois HumanRudi de Lange OriginalPaper 15 March 2019 Pages: 83 - 105
Psychodynamic Reflections on Halo Domenico Arturo NesciFilippo Arturo Nesci Case study 17 January 2019 Pages: 1 - 11
Frequency Spectra Filtering for Perlin Noise Mark Bennett OriginalPaper 19 November 2018 Pages: 13 - 24
Innovation in Game Development: IT Enablement and Affordances on Kickstarter Hrafnhildur Jonasdottir Case study 16 November 2018 Pages: 65 - 81
Gaming Sober, Playing Drunk: Sound Effects of Alcohol in Video Games Peter Smucker OriginalPaper 13 November 2018 Pages: 291 - 311
Beneath a Steel Sky: A Musical Characterisation of Class Structure Andra Ivănescu OriginalPaper Open access 25 October 2018 Pages: 231 - 242