Editorial: Technical Creatives - Teaching Computer Games Jim Scullion EditorialNotes 10 May 2017 Pages: 2 - 3
A balanced analysis of the evidence for the effects of violent video games on social behaviour Johnathan Carruthers OriginalPaper 10 May 2017 Pages: 5 - 15
Can emotions be used to develop a video game? A case study using MyndBowling Jerome Challet OriginalPaper 10 May 2017 Pages: 16 - 39
The ‘Active Novel’: an investigation of the creative interface between the graphic novel and the video game Tomas Iverson OriginalPaper 10 May 2017 Pages: 39 - 69
A sociological exploration of a female character in the Metroid videogames series Katherine Roberts OriginalPaper 10 May 2017 Pages: 82 - 108