Photorealistic image synthesis for outdoor scenery under various atmospheric conditions Kazufumi KanedaTakashi OkamotoTomoyuki Nishita OriginalPaper Pages: 247 - 258
A simple method for rendering penumbrae caused by sunlight Shinichi TakitaKazufumi KanedaTomoyuki Nishita OriginalPaper Pages: 259 - 268
A scanline algorithm for displaying trimmed surfaces by using Bézier clipping Tomoyuki NishitaKazufumi KanedaEihachiro Nakamae OriginalPaper Pages: 269 - 279
A geometry-based investigation of the tool path generation for zigzag pocket machining Martin Held OriginalPaper Pages: 296 - 308
Interactive design of 3D models with geometric constraints Maarten J. G. M. van Emmerik OriginalPaper Pages: 309 - 325
A model for integrating multimedia information around 3D graphics hierarchies Luis SerraTat-Seng ChuaWei-Shoong Teh OriginalPaper Pages: 326 - 343