GPU-based rendering of point-sampled water surfaces Kei IwasakiYoshinori DobashiTomoyuki Nishita Original Article 07 December 2007 Pages: 77 - 84
Material-aware differential mesh deformation using sketching interface Hongxin ZhangDong XuHujun Bao Original Article 07 December 2007 Pages: 85 - 93
GPU-based rendering for deformable translucent objects Yi GongWei ChenQunsheng Peng Original Article 10 January 2008 Pages: 95 - 103
Highly stylised animation Fabian Di FioreFrank Van ReethPhilip Willis Original Article 07 December 2007 Pages: 105 - 123
High frequency geometric detail manipulation and editing for point-sampled surfaces Yongwei MiaoJieqing FengQunsheng Peng Original Article 10 October 2007 Pages: 125 - 138
A GPU persistent grid mapping for terrain rendering Yotam LivnyNeta SokolovskyJihad El-Sana Original Article 15 November 2007 Pages: 139 - 153