A characterization of illumination models and shading techniques Roy Hall OriginalPaper Pages: 268 - 277
Radiosity: A method for computing global illumination Donald P. GreenbergMichael F. CohenKenneth E. Torrance OriginalPaper Pages: 291 - 297
The back-buffer algorithm: An extension of the radiosity method to dynamic environments Daniel R. BaumJohn R. WallaceDonald P. Greenberg OriginalPaper Pages: 298 - 306
Rendering gems with aterism or chatoyancy Shigeki YokoiKosuke KurashigeJun-ichiro Toriwaki OriginalPaper Pages: 307 - 312
Texture mapping and distortion in digital graphics Marcel SamekCheryl SleanHank Weghorst OriginalPaper Pages: 313 - 320