VHD: a system for directing real-time virtual actors Gaël SannierSelim BalcisoyDaniel Thalmann Special issue on Real-time Virtual Worlds 14 March 2014 Pages: 320 - 329
User evaluation: Synthetic talking faces for interactive services Igor S. PandzicJörn OstermannDavid Millen Special issue on Real-time Virtual Worlds 14 March 2014 Pages: 330 - 340
Modeling 3D scenes from video Marek CzernuszenkoDaniel SandinThomas DeFanti Special issue on Real-time Virtual Worlds 14 March 2014 Pages: 341 - 348
Non-linear dynamical system approach to behavior modeling Siome GoldensteinEdward LargeDimitris Metaxas Special issue on Real-time Virtual Worlds 14 March 2014 Pages: 349 - 364
Fast generation of curved perspectives for ultra-wide-angle lenses in VR applications Georg GlaeserEduard Gröller Special issue on Real-time Virtual Worlds 14 March 2014 Pages: 365 - 376
Synthetic motion capture: Implementing an interactive virtual marine world Qinxin YuDemetri Terzopoulos Special issue on Real-time Virtual Worlds 14 March 2014 Pages: 377 - 394
DeepMatrix – An open technology based virtual environment system Gerhard ReitmayrShane CarrollMichael G. Wagner Special issue on Real-time Virtual Worlds 14 March 2014 Pages: 395 - 412
A constrained inverse kinematics technique for real-time motion capture animation Wen TangMarc CavazzaRae Earnshaw Special issue on Real-time Virtual Worlds 14 March 2014 Pages: 413 - 425