Aims and scope
The Visual Computer publishes articles on all research fields of capturing, recognizing, modelling, analysing and generating shapes and images.
- Computer Animation and Simulation
- Computational Geometry
- Computational Photography
- Computer Vision for Computer Graphics
- Data Compression for Graphics
- Geometric Modelling and Processing
- HCI and Computer Graphics
- Human Modelling
- Image Based Rendering
- Image Processing
- Machine Learning for Graphics
- Physically Based Modelling
- Scientific Visualization
- Shape Modelling
- Shape Analysis
- Sketch-based Modelling
- Texturing
- Virtual and Augmented Reality
- Visual Analytics
- Volume Rendering
All papers are subject to thorough review and, if accepted, will be revised accordingly.
Original contributions, describing advances in the theory in the above mentioned fields as well as practical results and original applications, are invited.
Founding Editor
Tosiyasu L. Kunii (deceased 2020)