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Ray tracing four spheres at the vertices of a regular tetrahedron Kevin G. Suffern Original article Pages: 379 - 385
Using vanishing points for camera calibration and coarse 3D reconstruction from a single image E GuillouD. MeneveauxK. Bouatouch Original article Pages: 396 - 410
Whole-body modelling of people from multiview images to populate virtual worlds Adrian HiltonDaniel BeresfordJohn Illingworth Original article Pages: 411 - 436