Surface design via deformation of periodically swept surfaces Chiew-Lan TaiKia-Fock Loe Pages: 475 - 483
Fast massively parallel algorithms for shortest path within planar figures Adam Kapralski Pages: 484 - 502
A texture-mapping approach for the compression of colored 3D triangulations Marc SoucyGuy GodinMarc Rioux Pages: 503 - 514
An efficient volume- rendering algorithm with an analytic approach Chyi-Cheng LinYu-Tai Ching Pages: 515 - 526
Sphere tracing: a geometric method for the antialiased ray tracing of implicit surfaces John C. Hart Pages: 527 - 545