Twisting knobs and connecting things: Rethinking Technology & Creativity in the 21st Century Danah HenriksenPunya Mishrathe Deep-Play Research Group Original Paper 05 December 2013 Pages: 15 - 19
Revisited and Remixed: Creative Variations and Twisting Knobs Punya MishraDanah HenriksenThe Deep-Play Research Group Original Paper 05 December 2013 Pages: 20 - 23
Design Principles for Augmented Reality Learning Matt Dunleavy Original Paper 05 December 2013 Pages: 28 - 34
Participatory Scaling Through Augmented Reality Learning Through Local Games John MartinSeann DikkersDavid Gagnon Original Paper 05 December 2013 Pages: 35 - 41
The Local Games Lab ABQ: Homegrown Augmented Reality Christopher Holden Original Paper 05 December 2013 Pages: 42 - 48
Making the Invisible Visible in Science Museums Through Augmented Reality Devices Susan A. YoonJoyce Wang Original Paper 05 December 2013 Pages: 49 - 55
Empowering Digital Interactions with Real World Conversation Michael TschollRobb Lindgren Original Paper 05 December 2013 Pages: 56 - 63
Bodystorming Mobile Learning Experiences Brian K Smith Original Paper 05 December 2013 Pages: 71 - 76
Facilitating Place-Based Learning in Outdoor Informal Environments with Mobile Computers Heather Toomey ZimmermanSusan M. Land Original Paper 05 December 2013 Pages: 77 - 83