Technology infusion in K-12 classrooms: a retrospective look at three decades of challenges and advancements in research and practice Steven M. Ross Special Interests 12 March 2020 Pages: 2003 - 2020
“Instructional disobedience”: a largely neglected phenomenon deserving more systematic research attention Jan Elen Special Interests 27 April 2020 Pages: 2021 - 2032
Effects on response time and accuracy of technology-enhanced cloze tests: an eye-tracking study Héctor R. PonceRichard E. MayerMario J. López Research Article 21 January 2020 Pages: 2033 - 2053
Utilizing online learning data to design face-to-face activities in a flipped classroom: a case study of heterogeneous group formation Jeongyun HanSun Young HuhWonjong Rhee Research Article 10 February 2020 Pages: 2055 - 2071
Self-directed learning in MOOCs: exploring the relationships among motivation, self-monitoring, and self-management Meina ZhuCurtis J. BonkMin Young Doo Research Article 20 February 2020 Pages: 2073 - 2093
A meta-analysis of signaling principle in multimedia learning environments David AlpizarOlusola O. AdesopeRachel M. Wong Research Article 27 February 2020 Pages: 2095 - 2119
Using failure cases to promote veterinary students’ problem-solving abilities: a qualitative study Hui RongIkseon ChoiKevin Clarke Research Article 20 February 2020 Pages: 2121 - 2146
Effects of lecture video styles on engagement and learning Hung-Tao M. ChenMegan Thomas Research Article 12 March 2020 Pages: 2147 - 2164
Paraphrasing refutation text and knowledge form: examples from repairing relational database design misconceptions General M. NtshalintshaliRoy B. Clariana Research Article 13 March 2020 Pages: 2165 - 2183
Identifying patterns in students’ scientific argumentation: content analysis through text mining using Latent Dirichlet Allocation Wanli XingHee-Sun LeeAntonette Shibani Research Article 16 March 2020 Pages: 2185 - 2214
Measuring performance in leaning process of digital game-based learning and static E-learning Chih-Hung WuYi-Lin TzengYueh-Min Huang Research Article 20 May 2020 Pages: 2215 - 2237
Promoting computational thinking of both sciences- and humanities-oriented students: an instructional and motivational design perspective Zoltan Katai Research Section Open access 03 April 2020 Pages: 2239 - 2261
Enhancing motivation in workplace training with casual games: a twelve month field study of retail employees Karl M. KappDeltcho ValtchanovRay Pastore Research Article 15 April 2020 Pages: 2263 - 2284
Exploring first-time online undergraduate and graduate students’ growth mindsets and flexible thinking and their relations to online learning engagement Hungwei TsengYu-Chun KuoEamonn Joseph Walsh Jr. Research Article 27 April 2020 Pages: 2285 - 2303
Does learner expertise matter when designing emotional multimedia for learners of primary school mathematics? Thomas K. F. ChiuMorris Siu-yung JongIda A. C. Mok Research Article 27 April 2020 Pages: 2305 - 2320
Patterns of peer scaffolding in technology-enhanced inquiry classrooms: application of social network analysis Suhkyung ShinThomas A. BrushKrista D. Glazewski Research Article 15 May 2020 Pages: 2321 - 2350
Effects of mobile-app learning diaries vs online training on specific self-regulated learning components Jaclyn BroadbentErnesto PanaderoMatthew Fuller-Tyszkiewicz Research Article 20 May 2020 Pages: 2351 - 2372
BE COOL! a digital learning environment to challenge and socially include gifted learners Tessa H. S. EysinkAlieke M. van DijkTon de Jong Development Article Open access 21 February 2020 Pages: 2373 - 2393
Understanding students’ game experiences throughout the developmental process of the number navigation game Phuong BuiGabriela Rodríguez-AflechtErno Lehtinen Development Article Open access 13 March 2020 Pages: 2395 - 2421
Examining the hard, peer, and teacher scaffolding framework in inquiry-based technology-enhanced learning environments: impact on academic achievement and group performance Suhkyung ShinThomas A. BrushKrista D. Glazewski Development Article 18 March 2020 Pages: 2423 - 2447
From digital literacy to digital competence: the teacher digital competency (TDC) framework Garry Falloon Development Article Open access 29 March 2020 Pages: 2449 - 2472
To design or to integrate? Instructional design versus technology integration in developing learning interventions Ugur KaleAbhik RoyJiangmei Yuan Development Article 17 April 2020 Pages: 2473 - 2504
Analyzing learners’ engagement and behavior in MOOCs on programming with the Codeboard IDE Jesús Manuel Gallego-RomeroCarlos Alario-HoyosCarlos Delgado Kloos Development Article 21 April 2020 Pages: 2505 - 2528
Q methodology in learning, design, and technology: an introduction Lloyd P. Rieber Development Article 28 April 2020 Pages: 2529 - 2549
Toward functional expertise through formal education: identifying an opportunity for higher education Richard H. SwanKenneth J. PlummerRichard E. West Development Article 05 May 2020 Pages: 2551 - 2568
Students’ patterns of accessing time in a text structure learning system: relationship to individual characteristics and learning performance Liang-Yi LiChin-Chung Tsai Development Article 21 May 2020 Pages: 2569 - 2594
Development of a competency model and tailored assessment method for high school science teachers utilizing a flipped learning approach Marie BarnardErin DehonRobin Rockhold Development Article 22 May 2020 Pages: 2595 - 2614
Influence of problem-based learning games on effective computer programming learning in higher education Chiung-Sui ChangChih-Hung ChungJulio Areck Chang Development Article 27 June 2020 Pages: 2615 - 2634
Exploring the influence of learners’ personal traits and perceived course characteristics on online interaction and engagement Afrooz PurarjomandlangrudiDavid Chen Development Article 16 June 2020 Pages: 2635 - 2657
An examination of personality traits as a predictor of the use of self-regulated learning strategies and considerations for online instruction Jacqueline BrusoJill StefaniakLinda Bol Development Article 21 June 2020 Pages: 2659 - 2683
Educational theories and computer game design: lessons from an experiment in elementary mathematics education Abdelghani Es-SajjadeFred Paas Development Article 03 July 2020 Pages: 2685 - 2703
Sustainable participatory processes of education technology development Johan BolmstenMichael Ekow Manuel Development Article 10 July 2020 Pages: 2705 - 2728
Cultural sensemaking and the implementation of edTPA technological tools: lessons for the field Craig De VotoMichael K. Thomas Cultural and Regional Perspectives 03 January 2020 Pages: 2729 - 2751
Why does technology integration fail? Teacher beliefs and content developer assumptions in an Indian initiative Vijaya Sherry ChandKetan Satish DeshmukhAnurag Shukla Cultural and Regional Perspectives 20 March 2020 Pages: 2753 - 2774
Exploring video games and learning in South Africa: An integrative review Rebecca Y. Bayeck Cultural and Regional Perspectives 08 April 2020 Pages: 2775 - 2795
Correction to: The effects of a web-based learning environment on student motivation in a high school earth science course Shiang-Kwei WangThomas C. Reeves Correction 27 July 2020 Pages: 2797 - 2798