
Volume 7, issue 4, December 2012
DIGITAL GAMES AND LEARNING IN SCIENCE: A SOCIOCULTURAL PERSPECTIVE
- Issue editor
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- Catherine Milne
24 articles in this issue
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Passion play: Will Wright and games for science learning
Authors
- Dixie Ching
- Content type: KEY CONTRIBUTORS
- Published: 19 October 2012
- Pages: 767 - 782
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Challenges and opportunities: using a science-based video game in secondary school settings
Authors (first, second and last of 4)
- Rachel Muehrer
- Jennifer Jenson
- Nicole Husain
- Content type: OriginalPaper
- Published: 27 March 2012
- Pages: 783 - 805
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Learning about the game: designing science games for a generation of gamers
Authors
- Marjee Chmiel
- Content type: Forum
- Published: 14 July 2012
- Pages: 807 - 812
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The rules of the game
Authors
- Lee Yong Tay
- Cher Ping Lim
- Content type: Forum
- Published: 23 October 2012
- Pages: 813 - 819
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Role playing games for scientific citizenship
Authors
- Matthew J. Gaydos
- Kurt D. Squire
- Content type: OriginalPaper
- Published: 29 March 2012
- Pages: 821 - 844
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It’s not whether you win or lose: integrating games into the classroom for science learning
Authors
- Ruth N. Schwartz
- Content type: Forum
- Published: 02 October 2012
- Pages: 845 - 850
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Citizen science in digital worlds: the seduction of a temporary escape or a lifelong pursuit?
Authors
- Deborah J. Tippins
- Lucas John Jensen
- Content type: Forum
- Published: 06 November 2012
- Pages: 851 - 856
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Teaching intelligent design or sparking interest in science? What players do with Will Wright’s Spore
Authors
- Trevor Owens
- Content type: OriginalPaper
- Published: 26 January 2012
- Pages: 857 - 868
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Players and thinkers and learners
Authors
- Jonathan Frye
- Content type: Forum
- Published: 25 September 2012
- Pages: 869 - 872
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Spore and the sociocultural moment
Authors
- W. Max Meyer
- Content type: Forum
- Published: 10 November 2012
- Pages: 873 - 881
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“GodMode is his video game name”: situating learning and identity in structures of social practice
Authors
- Leah A. Bricker
- Philip Bell
- Content type: OriginalPaper
- Published: 28 March 2012
- Pages: 883 - 902
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Leveraging insights from mainstream gameplay to inform STEM game design: great idea, but what comes next?
Authors
- Melissa Biles
- Content type: Forum
- Published: 22 September 2012
- Pages: 903 - 908
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The student with a thousand faces: from the ethics in video games to becoming a citizen
Authors
- Yupanqui J. Muñoz
- Charbel N. El-Hani
- Content type: OriginalPaper
- Published: 13 October 2012
- Pages: 909 - 943
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Promoting inclusive education, civic scientific literacy, and global citizenship with videogames
Authors
- Matthew T. Marino
- Michael T. Hayes
- Content type: Forum
- Published: 18 July 2012
- Pages: 945 - 954
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How commercial and “violent” video games can promote culturally sensitive science learning: some questions and challenges
Authors
- Helen Kwah
- Content type: Forum
- Published: 18 September 2012
- Pages: 955 - 961
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Science games and the development of scientific possible selves
Authors
- Margaret E. Beier
- Leslie M. Miller
- Shu Wang
- Content type: OriginalPaper
- Published: 27 March 2012
- Pages: 963 - 978
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Evaluating measurement tools in science education research
Authors
- Elizabeth O. Hayward
- Content type: Forum
- Published: 12 July 2012
- Pages: 979 - 983
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The role of cognitive apprenticeship in learning science in a virtual world
Authors
- Darshanand Ramdass
- Content type: Forum
- Published: 18 September 2012
- Pages: 985 - 992
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Serious science games, social selves and complex nature of possible selves
Authors
- Mubina Schroeder Khan
- Content type: Forum
- Published: 30 November 2012
- Pages: 993 - 1000
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Neoliberal ideology, global capitalism, and science education: engaging the question of subjectivity
Authors
- Jesse Bazzul
- Content type: OriginalPaper
- Published: 24 March 2012
- Pages: 1001 - 1020
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The ruins of neo-liberalism and the construction of a new (scientific) subjectivity
Authors
- Patti Lather
- Content type: Forum
- Published: 23 October 2012
- Pages: 1021 - 1025
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Deconstructing science
Authors
- Peter Pericles Trifonas
- Content type: Forum
- Published: 10 November 2012
- Pages: 1027 - 1036
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Reality is broken to be rebuilt: how a gamer’s mindset can show science educators new ways of contribution to science and world?
Authors
- Sanaz Farhangi
- Content type: Book Review
- Published: 19 July 2012
- Pages: 1037 - 1044