Postgraduate Students’ Experiences on the Use of Moodle and Canvas Learning Management System Cedric Bheki MpungoseSimon Bheki Khoza Original research 29 September 2020 Pages: 1 - 16
Evaluations in the Moodle-Mediated Music Teaching-Learning Environment Manuel J. Espigares-PinazoJosé M. Bautista-VallejoMarina García-Carmona Original research 01 September 2020 Pages: 17 - 31
Learners’ Needs in Online Learning Environments and Third Generation Learning Management Systems (LMS 3.0) Muhittin ŞahinHalil Yurdugül Original research 12 October 2020 Pages: 33 - 48
User Experience Matters: Does One size Fit all? Evaluation of Learning Management Systems Fatih DemirCharmaine Bruce-KoteyFahad Alenezi Original research 17 April 2021 Pages: 49 - 67
It is Not Enough to be Smart: On Explaining the Relation Between Intelligence and Complex Problem Solving Matúš GrežoIvan Sarmány-Schuller Original research 29 January 2021 Pages: 69 - 89
Gamification to Enhance Motivation and Engagement in Blended eLearning for Technical and Vocational Education and Training Janaka JayalathVatcharaporn Esichaikul Original research 31 August 2020 Pages: 91 - 118
Supporting Student Engagement Through the Gamification of Learning Activities: A Design-Based Research Approach Samantha P. AdamsRonel Du Preez Original research 17 February 2021 Pages: 119 - 138
Gamification Applications in E-learning: A Literature Review Awaz Naaman SaleemNarmin Mohammed NooriFezile Ozdamli Original research 02 January 2021 Pages: 139 - 159
The Effect of Gamification on Home Economics Students' Motivation and Engagement in Drawing Activities Patrick BaidenHarry Barton EsselMichael Ato Essuman Original research 09 September 2021 Pages: 161 - 182
Investigating Navigational Behavior Patterns of Students Across At-Risk Categories Within an Open-Ended Serious Game Jina KangMin Liu Original research 28 July 2020 Pages: 183 - 205
The Effect of Game-Based Learning on Student Achievement: A Meta-Analysis Study Berna KarakoçKevser Eryılmazİbrahim Yıldırım Original research 10 September 2020 Pages: 207 - 222
Relationships Between Semiotic Representational Transformations and Performance Outcomes in Digital Math Games Patricia S. Moyer-PackenhamAllison L. RoxburghJoseph S. Kozlowski Original research 24 February 2021 Pages: 223 - 253
The Serious Game “Top Eleven” as an Educational Simulation Platform for Acquiring Knowledge and Skills in the Management of Sports Clubs Yanni AfthinosZacharias KiaffasTheofilos Afthinos Original research 09 October 2021 Pages: 255 - 273
Predicting Academic Outcomes: A Survey from 2007 Till 2018 Sarah AlturkiIoana HulpușHeiner Stuckenschmidt Original research Open access 28 September 2020 Pages: 275 - 307
Toward a Definition of Learning Experience Design Andrew A. TawfikJessica GatewoodAndrew J. Hampton Original research 02 January 2021 Pages: 309 - 334
Exploring Artifact-Generated Learning with Digital Technologies: Advancing Active Learning with Co-design in Higher Education Across Disciplines Isa JahnkeMichele Meinke-KrollAlexander Nolte Original research 09 October 2020 Pages: 335 - 364