Guest editorial — Applying agent technology to Virtual Reality: Intelligent virtual agents R. AylettD. Ballin EditorialNotes Pages: 55 - 56
Dragons, bats and evil knights: A three-layer design approach to character-based creative play J. BrysonK. R. Thórisson OriginalPaper Pages: 57 - 71
Collision avoidance and map construction using synthetic vision P. MonsieursK. ConinxE. Flerackers OriginalPaper Pages: 72 - 81
The virtual interactive presenter: a conversational character for interactive television M. CavazzaT. RobinsonN. Cashman OriginalPaper Pages: 82 - 94
A high-level architecture for believable social agents A. Guye-VuillèmeD. Thalmann OriginalPaper Pages: 95 - 106
A Synthetic Actor model for long-term computer games D. R. SilvaC. A. SiebraG. L. Ramalho OriginalPaper Pages: 107 - 116