Tadpole VR: virtual reality visualization of a simulated tadpole spinal cord Marius N. VargaRobert Merrison-HortDan Livingstone Original Article 14 March 2020 Pages: 1 - 17
A study on the verification of the effect of sensory extension through cutaneous sensation on experiential learning using VR Chongsan Kwon Original Paper 26 March 2020 Pages: 19 - 30
From TAM to AVRTS: development and validation of the attitudes toward Virtual Reality Technology Scale Ulla BunzJonmichael SeibertJoshua Hendrickse Original Paper 30 March 2020 Pages: 31 - 41
Testing the construct validity of a soccer-specific virtual reality simulator using novice, academy, and professional soccer players G. WoodD. J. WrightS. J. Vine Original Article Open access 01 April 2020 Pages: 43 - 51
Haptic-enabled virtual training in orthognathic surgery Hugo I. Medellin-CastilloJorge Zaragoza-SiqueirosJames M. Ritchie Original Article 02 April 2020 Pages: 53 - 67
Virtual experience, real consequences: the potential negative emotional consequences of virtual reality gameplay Raymond LavoieKelley MainDanielle King Original Article Open access 02 April 2020 Pages: 69 - 81
Performance evaluation of AR/VR training technologies for EMS first responders George KoutitasScott SmithGrayson Lawrence Original Paper 03 April 2020 Pages: 83 - 94
A sliding mode-based approach to motion cueing for virtual reality gaming using motion simulators Aman SharmaMohamed Sadiq IkbalMatteo Zoppi Original Article 06 April 2020 Pages: 95 - 106
Designing virtual environments for attitudes and behavioral change in plastic consumption: a comparison between concrete and numerical information Alice ChiricoGiulia Wally ScuratiAndrea Gaggioli Original Article 15 May 2020 Pages: 107 - 121
Using virtual reality to optimize assessment of sociomoral skills Frédérick MorasseEvelyn Vera-EstayMiriam H. Beauchamp Original Article 22 May 2020 Pages: 123 - 132
Comparing the effectiveness of fire extinguisher virtual reality and video training Ruggiero LovreglioXinyue DuanDaniel Nilsson Original Article 22 May 2020 Pages: 133 - 145
Framework for developing alternative reality environments to engineer large, complex systems Allison AndersonAbhishektha BoppanaDavid Klaus Original Article 23 May 2020 Pages: 147 - 163
Estimating cybersickness from virtual reality applications Lisa RebenitschCharles Owen Original Article 28 May 2020 Pages: 165 - 174
Comparison of gaze accuracy and precision in real-world and virtual reality Stefan PastelChien-Hsi ChenKerstin Witte Original Article Open access 03 June 2020 Pages: 175 - 189
Comparing touch-based and head-tracking navigation techniques in a virtual reality biopsy simulator Aylen RiccaAmine ChellaliSamir Otmane Original Article 07 June 2020 Pages: 191 - 208
Sustained inattentional blindness in virtual reality and under conventional laboratory conditions Benjamin SchöneRebecca Sophia SylvesterThomas Gruber Original Article Open access 08 June 2020 Pages: 209 - 216
The effect of paper-based manual and stereoscopic-based mobile augmented reality systems on knowledge retention Meng Chun LamMohamed Jafar SadikNur Fazidah Elias Original Article 08 June 2020 Pages: 217 - 232
Passive haptics: greater impact presented by pulsive damping brake of DC motor and physical indices for perceived impact Takumu OkadaShogo OkamotoYoji Yamada Original Article 19 June 2020 Pages: 233 - 245
Motivations, design, and preliminary testing for a 360° vision simulator Matt CookJohn Grime S.I. : XR (VR, AR, MR) and Immersive Learning Environments 23 April 2020 Pages: 247 - 255
Virtual reality and augmented reality in social learning spaces: a literature review Anthony ScavarelliAli AryaRobert J. Teather S.I. : XR (VR, AR, MR) and Immersive Learning Environments 25 May 2020 Pages: 257 - 277