Skip to main content
Log in

Effectiveness of Virtual Reality Gaming on Pain Reduction in Children during PIV/PICC Placement

  • Published:
Journal of Technology in Behavioral Science Aims and scope Submit manuscript

Abstract

This pilot trial examined the use of virtual reality (VR) gaming to improve children’s experiences during line placements and dressing changes. Children receiving intravenous line starts and peripherally inserted central catheter dressing changes and placements were eligible for enrollment. Enrolled subjects received either the VR intervention or routine care. Subjects and their caregivers were surveyed using the FACES scale (a pain intensity scale from 0 to 10 designed for children) before and after their line placement or dressing change. Clinical data were collected from the medical record, and study staff collected qualitative data about the subject’s experience immediately prior to and after the intervention. A total of 30 subjects were enrolled. Subjects in the VR group had lower FACES scores post-intervention and lower post-intervention scores when compared with the routine care group, although this difference was not statistically significant. VR gaming can be used as a non-invasive technique to reduce pain and distress in children receiving needle procedures. Future research should be done to assess the use of VR gaming to reduce pain and distress for other types of procedures and in other populations. VR gaming should be considered as a technique to reduce pain and distress for pediatric patients.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Similar content being viewed by others

References

  • Chirico, A., Lucidi, F., De Laurentiis, M., Milanese, C., Napoli, A., & Giordano, A. (2016). Virtual reality in health system: Beyond entertainment. A mini-review on the efficacy of VR during cancer treatment. Journal of Cellular Physiology, 231(2), 275–287.

    Article  PubMed  Google Scholar 

  • Cohen, L. L., Blount, R. L., & Panopoulos, G. (1997). Nurse coaching and cartoon distraction: An effective and practical intervention to reduce child, parent, and nurse distress during immunizations. Journal of Pediatric Psychology, 22(3), 355–370.

    Article  PubMed  Google Scholar 

  • Cummings, E. A., Reid, G. J., Finley, G. A., McGrath, P. J., & Ritchie, J. A. (1996). Prevalence and source of pain in pediatric inpatients. Pain, 68(1), 25–31.

    Article  PubMed  Google Scholar 

  • Das, D. A., Grimmer, K. A., Sparnon, A. L., McRae, S. E., & Thomas, B. H. (2005). The efficacy of playing a virtual reality game in modulating pain for children with acute burn injuries: A randomized controlled trial [ISRCTN87413556]. BMC Pediatrics, 5(1), 1.

    Article  PubMed  PubMed Central  Google Scholar 

  • Drendel, A. L., Kelly, B. T., & Ali, S. (2011). Pain assessment for children: Overcoming challenges and optimizing care. Pediatric Emergency Care, 27(8), 773–781.

    Article  PubMed  Google Scholar 

  • Gavgani, A. M., Nesbitt, K. V., Blackmore, K. L., & Nalivaiko, E. (2017). Profiling subjective symptoms and autonomic changes associated with cybersickness. Autonomic Neuroscience, 203, 41–50.

    Article  PubMed  Google Scholar 

  • Gold, J. I., Kim, S. H., Kant, A. J., Joseph, M. H., & Rizzo, A. S. (2006). Effectiveness of virtual reality for pediatric pain distraction during IV placement. CyberPsychology & Behavior, 9(2), 207–212.

    Article  Google Scholar 

  • Hockenberry, M. J., & Wilson, D. (2018). Wong’s nursing care of infants and children-E-book. Elsevier Health Sciences.

  • Kipping, B., Rodger, S., Miller, K., & Kimble, R. M. (2012). Virtual reality for acute pain reduction in adolescents undergoing burn wound care: A prospective randomized controlled trial. Burns, 38(5), 650–657.

    Article  PubMed  Google Scholar 

  • Lindner, P., Miloff, A., Hamilton, W., Reuterskiöld, L., Andersson, G., Powers, M. B., & Carlbring, P. (2017). Creating state of the art, next-generation virtual reality exposure therapies for anxiety disorders using consumer hardware platforms: Design considerations and future directions. Cognitive Behaviour Therapy, 46(5), 404–420.

    Article  PubMed  Google Scholar 

  • Malloy, K. M., & Milling, L. S. (2010). The effectiveness of virtual reality distraction for pain reduction: A systematic review. Clinical Psychology Review, 30(8), 1011–1018.

    Article  PubMed  Google Scholar 

  • McCaul, K. D., & Malott, J. M. (1984). Distraction and coping with pain. Psychological Bulletin, 95(3), 516–533.

    Article  PubMed  Google Scholar 

  • Munafo, J., Diedrick, M., & Stoffregen, T. A. (2017). The virtual reality head-mounted display oculus rift induces motion sickness and is sexist in its effects. Experimental Brain Research, 235(3), 889–901.

    Article  PubMed  Google Scholar 

  • Nilsson, S., Finnström, B., Kokinsky, E., & Enskär, K. (2009). The use of virtual reality for needle-related procedural pain and distress in children and adolescents in a paediatric oncology unit. European Journal of Oncology Nursing, 13(2), 102–109.

    Article  PubMed  Google Scholar 

  • Pourmand, A., Davis, S., Marchak, A., Whiteside, T., & Sikka, N. (2018). Virtual reality as a clinical tool for pain management. Current Pain and Headache Reports, 22(8), 53.

    Article  PubMed  Google Scholar 

  • Schmitt, Y. S., Hoffman, H. G., Blough, D. K., Patterson, D. R., Jensen, M. P., Soltani, M., Carrougher, G. J., Nakamura, D., & Sharar, S. R. (2011). A randomized, controlled trial of immersive virtual reality analgesia, during physical therapy for pediatric burns. Burns, 37(1), 61–68.

    Article  PubMed  Google Scholar 

  • Tashjian, V. C., Mosadeghi, S., Howard, A. R., Lopez, M., Dupuy, T., Reid, M., et al. (2017). Virtual reality for management of pain in hospitalized patients: Results of a controlled trial. JMIR Mental Health, 4(1), e9.

    Article  PubMed  PubMed Central  Google Scholar 

  • Wolitzky, K., Fivush, R., Zimand, E., Hodges, L., & Rothbaum, B. O. (2005). Effectiveness of virtual reality distraction during a painful medical procedure in pediatric oncology patients. Psychology and Health, 20(6), 817–824.

    Article  Google Scholar 

  • Zimlich, R. (2018). New study urges clinicians to consider needle fears: Fear of needles may play a larger role than clinicians think in vaccine compliance, both in the childhood years and beyond. Contemporary Pediatrics, 35(2), 23–25.

    Google Scholar 

Download references

Acknowledgments

The authors would like to thank GameChanger for the generous donation of the VR equipment, the staff at the Pediatric Ambulatory Unit and the IV team at Kapiolani Medical Center for Women and Children, and the patients and families who participated in the study.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Asad Ghiasuddin.

Additional information

Publisher’s Note

Springer Nature remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.

Highlights

- Needle procedures are associated with pain and distress.

- VR gaming reduced pain scores during needle procedures.

- VR gaming was enjoyable and tolerable for most children.

Rights and permissions

Reprints and permissions

About this article

Check for updates. Verify currency and authenticity via CrossMark

Cite this article

Wong, J., Ghiasuddin, A., Tamaye, H. et al. Effectiveness of Virtual Reality Gaming on Pain Reduction in Children during PIV/PICC Placement. J. technol. behav. sci. 5, 378–382 (2020). https://doi.org/10.1007/s41347-020-00146-7

Download citation

  • Received:

  • Revised:

  • Accepted:

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s41347-020-00146-7

Keywords

Navigation