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Stochastic Games with Short-Stage Duration

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Abstract

We introduce asymptotic analysis of stochastic games with short-stage duration. The play of stage k, k≥0, of a stochastic game Γ δ with stage duration δ is interpreted as the play in time t<(k+1)δ and, therefore, the average payoff of the n-stage play per unit of time is the sum of the payoffs in the first n stages divided by , and the λ-discounted present value of a payoff g in stage k is λ g. We define convergence, strong convergence, and exact convergence of the data of a family (Γ δ ) δ>0 as the stage duration δ goes to 0, and study the asymptotic behavior of the value, optimal strategies, and equilibrium. The asymptotic analogs of the discounted, limiting-average, and uniform equilibrium payoffs are defined. Convergence implies the existence of an asymptotic discounted equilibrium payoff, strong convergence implies the existence of an asymptotic limiting-average equilibrium payoff, and exact convergence implies the existence of an asymptotic uniform equilibrium payoff.

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Notes

  1. Henceforth, whenever we discuss a value concept of a family (Γ δ ), we will omit the statement of the implicit condition that it is a family of two-person zero-sum games.

  2. A continuous-time strategy σ is a mixed-action-valued measurable function defined on \(S\times\mathbb{R}\).

  3. Without the assumption of finitely many actions, a uniform value need not exist [12]. The assumption of finitely many states is obviously needed.

  4. Moreover, the stage-dependent duration δ m , payoff g m , and transition function p m can depend on past history.

  5. The finiteness follows from the fact that the minimum and the maximum of a linear function over a simplex is attained in one of the finitely many extreme points of the simplex.

  6. The ε in [8] is ε/8 here, and ε 1 there is sufficiently small.

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Acknowledgements

This research was supported in part by Israel Science Foundation grant 1596/10.

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Correspondence to Abraham Neyman.

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Neyman, A. Stochastic Games with Short-Stage Duration. Dyn Games Appl 3, 236–278 (2013). https://doi.org/10.1007/s13235-013-0083-x

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