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Qualitative Analyse von Online Communities für Neuproduktentscheidungen

  • Original Empirical Research
  • Published:
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Zusammenfassung

In zunehmendem Maße verwenden KonsumentInnen computer-basierte Kommunikationsformen, Bulletin-boards, Newsgroups, Chatrooms, Emailverteiler und Webseiten und sonstige online Formate um sich auszutauschen beziehungsweise um nach Produkten zu recherchieren und diese zu vergleichen. Online Communities haben sich als ausgezeichnete Möglichkeit erwiesen um allgemein verfügbares Wissen und Produkt Know-how KonsumentInnen und auch Unternehmen verfügbar zu machen. In der Praxis der Marketingforschung wird dieser Wissenspool jedoch noch unzureichend genutzt und Produktneugestaltung und Produktvariationsentscheidungen auf der Basis von Online Communities sind noch eine Seltenheit. Dieses Manuskript stellt Online Communities als eine kostengünstige und vielfältige Alternative für qualitative Marktforschung vor. Es werden Wege und Möglichkeiten diskutiert wie qualitative Information aus Online Communities für Analysen verfügbar gemacht werden können und wie diese als Grundlage für Neuprodukt- und Produktvariationsentscheidungen Verwendung finden können.

Abstract

Consumers are attending to computer-mediated communications, newsgroups, chat rooms, email list servers, personal World Wide Web pages, and other online formats to share ideas and obtain information about products. Online communities and virtual communities have emerged as new tools which represent a fascinating pool of collective experience and product know-how. However, the utilization and analysis of this body of knowledge for new product development and innovation is still at its infancy. This paper suggests that online communities offer a cost-effective and rich platform for qualitative market-research. We explain how to identify and access online communities, and how to convert qualitative information available in online community sites into strategic input for new product decisions.

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Notes

  1. Rollenspiel das auf einem zentralen Computer (Server), auf dem sich mehrere Spieler (Mudder oder MudHead) gleichzeitig einloggen können (http://de.wikipedia.org/wiki/Multi_User_Dungeon).

  2. „Minern“ bezieht sich auf eine Spielaktivität in EVEOnline, nämlich durch Bergbau Geld zu verdienen.

  3. Anmerkung: „afk \( = \) away from keybord“; Benutzer sitzt gerade nicht am Rechner.

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Danksagung

Die Autoren danken Stefan Kliment und Yen-Ting Lai für ihre Unterstützung in der Datensammlung und -analyse, sowie Noemi Pezderka und Matthias Hossinger für ihre konstruktive Kritik und Unterstützung zur Weiterentwicklung von früheren Entwürfen dieses Artikels.

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Correspondence to Rudolf R. Sinkovics.

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Sinkovics, R.R., Penz, E. & Molina Castillo, F.J. Qualitative Analyse von Online Communities für Neuproduktentscheidungen. markt 48, 61–72 (2009). https://doi.org/10.1007/s12642-009-0004-0

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  • DOI: https://doi.org/10.1007/s12642-009-0004-0

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