Abstract
We examine the use of role-switching as an intrinsic motivational mechanism to increase engagement in long-term child–robot interaction. The present study describes a learning framework where children between 9 and 11-years-old interact with a robot to improve their knowledge and habits with regards to healthy life-styles. Experiments were carried out in Italy where 41 children were divided in three groups interacting with: (i) a robot with a role-switching mechanism, (ii) a robot without a role-switching mechanism and (iii) an interactive video. Additionally, a control group composed of 43 more children, who were not exposed to any interactive approach, was used as a baseline of the study. During the intervention period, the three groups were exposed to three interactive sessions once a week. The aim of the study was to find any difference in healthy-habits acquisition based on alternative interactive systems, and to evaluate the effectiveness of the role-switch approach as a trigger for engagement and motivation while interacting with a robot. The results provide evidence that the rate of children adopting healthy habits during the intervention period was higher for those interacting with a robot. Moreover, alignment with the robot behaviour and achievement of higher engagement levels were also observed for those children interacting with the robot that used the role-switching mechanism. This supports the notion that role-switching facilitates sustained long-interactions between a child and a robot.
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Notes
This condition is analogous to the Without Role Switching condition, with the difference that children interact with a video instead of a robot.
We were informed by the teachers that, during the period in which the study took place, no explicit references to healthy habits were addressed in the involved classes. Therefore, if any information on this topic was provided to children, it had to be out of school lessons/activities.
A pictorial representation of a 1–5 Likert scale through which respondents identify their answers, feelings or opinions [27].
Children in the video condition (V) did not filled in these questions.
Few differences between annotations were found, and these were mainly due to human error, i.e. missing an observable behaviour, rather than disagreement on the classification of the behaviour.
As already mentioned in the study design, teachers confirmed that children were not having any lessons regarding healthy life styles during the study period.
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Acknowledgments
The work was supported in part by the EU FP7 ALIZ-E project, Grant No. ICT-248116, and EU H2020 project PAL, Grant H2020-PHC-643783. We wish to thank Sara Bellini, Monica Verga and Marco Mosconi for being a key part of this experience as well as the children, their families and teachers who supported us and participated enthusiastically in this research.
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Appendix
Appendix
The following questionnaires were provided to the participating children during the study period. The formatting has been changed: the originals used images combined with the answers in multiple choice questions and emoticons in the Likert-scale responses to make them more accessible for children. The original questionnaires were given in Italian. The following questionnaires are a translation of these.
1.1 Knowledge Questionnaire (Q1)
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Q1.1
Watching TV, using a PC and playing videogames are activities that we must:
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Try to avoid
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Try to do everyday
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Do daily, also several times a day
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Q1.2
Fruits and vegetables are food that we can eat:
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Daily, also several times a day
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Few times a week
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Rarely, and better try not to eat them
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Q1.3
What should we do daily?
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Walk, use the stairs, being physically active
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Play videogames
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Eat very savory snacks and sweet snacks
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Q1.4
Which food can we eat many times a week?
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Legumes
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Cold cuts
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Eggs
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Q1.5
Which beverage can we daily drink?
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Milk
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Energy drink
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Sugary drink (like cold tea, soft drinks,...)
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1.2 Habit Questionnaire (Q2)
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Q2.1
What do you usually drink?
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Water
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Coke
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Orange juice
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Cold tea
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Milk
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Q2.2
How many servings of fruit do you eat per day?
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Less than 1 in a day
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1 or 2 in a day
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3 or 4 in a day
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5 or more
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Q2.3
How many servings of vegetables do you eat per day?
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Less than 1 time in a day
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1 or 2 in a day
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3 or 4 in a day
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5 or more
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Q2.4
How many times do you eat savory or sweet snacks?
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Less than 1 time in a week
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1-2 times a week
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4-5 times a week
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Daily or several times a day
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Q2.5
Which activity do you usually do in your free time?
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Watch TV
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Play at the pc
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Play sport
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Go to the park
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Other, specify:
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Q2.6
If you play with a PC, for how long do you do it?
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Less than 1 hour
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Between 1 or 2 hours
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More than 2 hours
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I don’t play with a PC
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1.3 Parents Questionnaire (Q3)
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1.
Has your son/daughter spoken spontaneously about the activity done?
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2.
Has your son/daughter given more attention towards the food in the last week?
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3.
Has your son/daughter requested more fruits or vegetables in the last week?
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4.
Has your son/daughter asked you to modify something in HIS/HER food habit?
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5.
Has your son/daughter asked you information on food composition?
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6.
Has your son/daughter asked you to modify something in YOUR food habit?
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7.
Has your son/daughter done more physical activity than the usual (for example walk to school, use the stairs, ride a bicycle, etc.)?
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8.
Has your son/daughter proposed you to do some physical exercise together (for example walk instead of using the car, use the stairs instead of the lift, etc.)?
1.4 Engagement Questionnaire (Q4)
The questions are reported for both the robot and video study groups. Those highlighted with \((\star )\) were designed and given only to the children interacting with the robot.
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1.
How fun was the activity with [Nao/the interactive video]?
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Not fun at all
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Not that fun
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Neutral
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Good fun
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Great fun
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2.
Would you like to play again with [Nao/the interactive video]?
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Yes
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No
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Maybe
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3.
\((\star )\) How much did you like Nao?
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Not at all
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Not so much
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Neutral
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A lot
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I loved it
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4.
\((\star )\) In your opinion, Nao seems more like...
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a friend
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a pet
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an adult
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a toy
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a computer
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5.
Did understand what [Nao/the interactive] video was requesting from you?
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Yes
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No
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Sometimes
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6.
Do you think you’ve learned something new with [Nao/the interactive video]?
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Yes
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No
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Maybe
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7.
Would you like to learn something else with [Nao/the interactive video]?
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Yes
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No
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Maybe
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8.
If yes, what would you like to learn with [Nao/the interactive video]?
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9.
\((\star )\) Choose the word that in your opinion best describes Nao:
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mechanical
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kind
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fun
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smart
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fake
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fragile
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tender
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lovely
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Ros, R., Oleari, E., Pozzi, C. et al. A Motivational Approach to Support Healthy Habits in Long-term Child–Robot Interaction. Int J of Soc Robotics 8, 599–617 (2016). https://doi.org/10.1007/s12369-016-0356-9
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DOI: https://doi.org/10.1007/s12369-016-0356-9