Skip to main content

Advertisement

Log in

Representation of machines and mechanisms in augmented reality for educative use

  • Original Paper
  • Published:
International Journal on Interactive Design and Manufacturing (IJIDeM) Aims and scope Submit manuscript

Abstract

Mobile devices and augmented reality are powerful technological advances used in a wide area of applications and with great potential in engineering education. Nowadays, education, in general, faces several challenges, among them, keeping the attention and engagement of the students in the classroom and motivating the students to self-learn. Augmented reality (AR) is an option to reverse this situation. This work presents an analysis of current augmented reality technologies and a review of the current state-of-the-art of augmented reality introduced in teaching, especially focusing on engineering at the undergraduate level. This research aims to investigate the impact of AR on student attitude, engagement, and student understanding of the concepts of mechanical engineering. The contribution of this work is the generation of an augmented reality app for mobile devices to aid in the understanding of planar mechanisms by displaying models of simple machines. The augmented reality simulation allows the three-dimensional representation of the planar mechanisms as well as several possible interactions, plots, and calculations. The students used the mobile app and solved a simple exercise. Furthermore, a questionnaire was applied to capture their perceptions of using augmented reality in their classes of mechanical engineering. The evaluation of the exercise, as well as the results of the questions, indicated that the students had a positive perception of the use of augmented reality in the classroom. Also, augmented reality increased their engagement and improved their comprehension of the components of the mechanisms.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Fig. 1
Fig. 2
Fig. 3
Fig. 4
Fig. 5
Fig. 6
Fig. 7
Fig. 8
Fig. 9
Fig. 10

Similar content being viewed by others

References

  1. Wu, H., Lee, S.W., Chang, H., Liang, J.: Computers & education current status, opportunities and challenges of augmented reality in education. Comput. Educ. 62, 41–49 (2013)

    Article  Google Scholar 

  2. Martín-Gutiérrez, J., Fabiani, P., Benesova, W., Meneses, M.D., Mora, C.E.: Augmented reality to promote collaborative and autonomous learning in higher education. Comput. Human Behav. 51, 752–761 (2015)

    Article  Google Scholar 

  3. Shatto, B., Erwin, K.: Moving on from millennials: preparing for generation Z. J. Contin. Educ. Nurs. 47, 253–254 (2016)

    Article  Google Scholar 

  4. Rothman, D.: A Tsunami of Learners Called Generation Z. http://www.mdle.net/JoumaFA_Tsunami_of_Learners_Called_Generation_Z.pdf (2016)

  5. Grant, M.M., Tamim, S., Brown, D.B., Sweeney, J.P., Ferguson, F.K., Jones, L.B.: Teaching and learning with mobile computing devices: Case study in K-12 classrooms. TechTrends 59, 32–45 (2015)

    Article  Google Scholar 

  6. Sung, Y., Chang, K., Liu, T.: Computers & education the effects of integrating mobile devices with teaching and learning on students ’ learning performance : a meta-analysis and research synthesis. Comput. Educ. 94, 252–275 (2016)

    Article  Google Scholar 

  7. Hernandez-de-Menendez, M., Morales-Menendez, R.: Technological innovations and practices in engineering education: a review. Int. J. Interact. Des. Manuf. 13, 713–728 (2019)

    Article  Google Scholar 

  8. Honig, W., Milanes, C., Scaria, L., Phan, T., Bolas, M., Ayanian, N.: Mixed reality for robotics. In: IEEE International Conference on Intelligent Robots and Systems. pp. 5382–5387 (2015)

  9. Mann, S., et al. All reality: Virtual, augmented, mixed (x), mediated (x, y), and multimediated reality. arXiv preprint arXiv:1804.08386 (2018)

  10. Hernández-de-Menéndez, M., Vallejo Guevara, A., Morales-Menendez, R.: Virtual reality laboratories: a review of experiences. Int. J. Interact. Des. Manuf. 13, 947–966 (2019)

    Article  Google Scholar 

  11. Andújar, J.M., Mejías, A., Márquez, M.A.: Augmented Reality for the Improvement of Remote Laboratories : An Augmented Remote Laboratory, vol. 54, pp. 492–500 (2011)

  12. Akçayir, M., Akçayir, G., Pektaş, H.M., Ocak, M.A.: Augmented reality in science laboratories: the effects of augmented reality on university students’ laboratory skills and attitudes toward science laboratories. Comput. Human Behav. 57, 334–342 (2016)

    Article  Google Scholar 

  13. Gattullo, M., Scurati, G.W., Fiorentino, M., Uva, A.E., Ferrise, F., Bordegoni, M.: Towards augmented reality manuals for industry 4.0: a methodology. Robot. Comput. Integr. Manuf. 56, 276–286 (2019)

    Article  Google Scholar 

  14. Kim, S., Nussbaum, M.A., Gabbard, J.L.: Influences of augmented reality head-worn display type and user interface design on performance and usability in simulated warehouse order picking. Appl. Ergon. 74, 186–193 (2019)

    Article  Google Scholar 

  15. Wang, P., Wu, P., Wang, J., Chi, H.L., Wang, X.: A critical review of the use of virtual reality in construction engineering education and training. Int. J. Environ. Res. Public Health. 15, 1204 (2018)

    Article  Google Scholar 

  16. Li, X., Yi, W., Chi, H.L., Wang, X., Chan, A.P.C.: A critical review of virtual and augmented reality (VR/AR) applications in construction safety. Autom. Constr. 86, 150–162 (2018)

    Article  Google Scholar 

  17. Ewais, A., Troyer, O. De: A usability and acceptance evaluation of the use of augmented reality for learning atoms and molecules reaction by primary school female students in palestine. J. Educ. Comput. Res. 57(7), 1643–1670 (2019)

  18. Liu, E., Li, Y., Cai, S., Li, X.: The effect of augmented reality in solid geometry class on students’ learning performance and attitudes: Proceedings of the 15th International Conference on Remote Engineering and Virtual Instrumentation. Springer International Publishing (2019)

  19. Kamarainen, A., Reilly, J., Metcalf, S., Grotzer, T., Dede, C.: Using mobile location-based augmented reality to support outdoor learning in undergraduate ecology and environmental science courses. Bull. Ecol. Soc. Am. 99, 259–276 (2018)

    Article  Google Scholar 

  20. Chen, Y.C.: Effect of mobile augmented reality on learning performance, motivation, and math anxiety in a math course. J. Educ. Comput. Res. (2019)

  21. Georgiou, Y., Kyza, E.A.: Relations between student motivation, immersion and learning outcomes in location-based augmented reality settings. Comput. Human Behav. 89, 173–181 (2018)

    Article  Google Scholar 

  22. Sirakaya, M., Kiliç Çakmak, E.: Investigating student attitudes towards augmented reality. Malaysia Online J. Educ. Techology. 6, 30–44 (2017)

    Google Scholar 

  23. Bursali, H., Yilmaz, R.M.: Effect of augmented reality applications on secondary school students’ reading comprehension and learning permanency. Comput. Human Behav. 95, 126–135 (2019)

    Article  Google Scholar 

  24. Baloch, S., Qadeer, S., Memon, K.: Augmented Reality , a Tool to Enhance Conceptual. 01, 41–48 (2018)

  25. Ifinedo, P.: Determinants of students’ continuance intention to use blogs to learn: an empirical investigation. Behav. Inf. Technol. 37, 381–392 (2018)

    Article  Google Scholar 

  26. Magen-Nagar, N., Shonfeld, M.: The impact of an online collaborative learning program on students’ attitude towards technology. Interact. Learn. Environ. 26, 621–637 (2018)

    Article  Google Scholar 

  27. Arth, C., Grasset, R., Gruber, L., Langlotz, T., Mulloni, A., Wagner, D.: The history of mobile augmented reality. Comput. Graph. Vis. arXiv preprint arXiv:1505.01319  (2015)

  28. Ling, H.: Augmented reality in reality. IEEE Multimed. 24, 10–15 (2017)

  29. Palmarini, R., Erkoyuncu, J.A., Roy, R., Torabmostaedi, H.: A systematic review of augmented reality applications in maintenance (2018)

  30. Navab, N.: Developing killer apps for industrial augmented reality. IEEE Comput. Graph. Appl. 24, 16–20 (2004)

    Article  Google Scholar 

  31. Grubert, J., Langlotz, T., Zollmann, S., Regenbrecht, H.: Towards pervasive augmented reality: context-awareness in augmented reality. IEEE Trans. Vis. Comput. Graph. 23, 1706–1724 (2017)

    Article  Google Scholar 

  32. Evans, G., Miller, J., Iglesias Pena, M., MacAllister, A., Winer, E.: Evaluating the microsoft hololens through an augmented reality assembly application. In: Degraded Environments: Sensing, Processing, and Display 2017. p. 101970V (2017)

  33. Hanna, M.G., Ahmed, I., Nine, J., Prajapati, S., Pantanowitz, L.: Augmented reality technology using microsoft hololens in anatomic pathology. Arch. Pathol. Lab. Med. 142, 638–644 (2018)

    Article  Google Scholar 

  34. Wagner, D., Schmalstieg, D.: History and future of tracking for mobile phone augmented reality. In: Proceedings - 2009 International Symposium on Ubiquitous Virtual Reality, ISUVR 2009. pp. 7–10. IEEE (2009)

  35. Dirin, A., Laine, T.H.: User experience in mobile augmented reality: emotions, challenges, opportunities and best practices. Computers 7(2), 33 (2018)

  36. Benko, H., Jota, R., Wilson, A.D.: MirageTable: Freehand interaction on a projected augmented reality tabletop. In: Conference on human factors in computing systems - Proceedings. pp. 199–208 (2012)

  37. Marner, M.R., Smith, R.T., Walsh, J.A., Thomas, B.H.: Spatial user interfaces for large-scale projector-based augmented reality. IEEE Comput. Graph. Appl. 34, 74–82 (2014)

    Article  Google Scholar 

  38. Lee, G.Y., Hong, J.Y., Hwang, S.H., Moon, S., Kang, H., Jeon, S., Kim, H., Jeong, J.H., Lee, B.: Metasurface eyepiece for augmented reality. Nat. Commun. 9, 4562 (2018)

    Article  Google Scholar 

  39. Membrillo-hernández, J., Díaz-quiñonez, J.A., Muñoz-soto, R.B., Castillo-reyna, J., Ramírez-medrano, A.: Student engagement outside the classroom : analysis of a challenge - based learning strategy in biotechnology engineering. 2019 IEEE Glob. Eng. Educ. Conf. 617–621 (2019)

  40. Joaquín, R., Martínez, D.: Design and implementation of a semester I for mechatronics. Int. J. Interact. Des. Manuf. 13(4), 1441–1455 (2019)

  41. Díaz, R.J., Villalpando, R., Salas, S., Karrum, S.: Work-in-progress: Supersensory box: Increase your abilities. In: IEEE Global Engineering Education Conference, EDUCON. pp. 1411–1414 (2019)

  42. Rodriguez-paz, M.X.: Use of an offline video Repository as a Tool to improve students’ performance in Engineering Courses versus real- time long distance courses. 2019 IEEE Glob. Eng. Educ. Conf. 544–551 (2019)

  43. Lozoya-Santos, J.D.J., Guajardo-Leal, B.E., Vargas-Martínez, A., Molina-Gaytan, I.E., Román-Flores, A., Ramirez-Mendoza, R., Morales-Menendez, R.: Transdisciplinary learning community: a model to enhance collaboration between higher education institutions and society. In: IEEE Global Engineering Education Conference, EDUCON. pp. 622–627 (2019)

  44. Juarez, E., Aldeco-perez, R.: An academia approach to transform organizations one engineer at a time. (2019)

Download references

Acknowledgements

The authors would like to acknowledge the financial and technical support of Writing Lab, TecLabs, Tecnologico de Monterrey, Mexico, in the production of this work. The authors would like to acknowledge the financial support of Novus Grant with PEP no. PHHT002-18ZZ00011, TecLabs, Tecnologico de Monterrey, Mexico, in the production of this work. The authors would like to acknowledge the students of the M2007 course for their participation in this study. The authors wish to thank the Automotive Consortium for Cyber-Physical Systems at Tecnologico de Monterrey for the support of this work.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Pedro Daniel Urbina Coronado.

Additional information

Publisher's Note

Springer Nature remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.

Rights and permissions

Reprints and permissions

About this article

Check for updates. Verify currency and authenticity via CrossMark

Cite this article

Urbina Coronado, P.D., Demeneghi, J.A.A., Ahuett-Garza, H. et al. Representation of machines and mechanisms in augmented reality for educative use. Int J Interact Des Manuf 16, 643–656 (2022). https://doi.org/10.1007/s12008-022-00852-x

Download citation

  • Received:

  • Accepted:

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s12008-022-00852-x

Keywords

Navigation