Abstract
Effective identification of the optimal design in the early stages of product development is critical in order to obtain the best chances of eventual customer satisfaction. Currently, the advancements in prototyping techniques offer unique chances to evaluate the features of different design candidates by means of product experts acting as assessors and/or customers enrolled as testers. In this paper, the candidate identification using virtual and physical prototypes is described and a practical fuzzy approach toward the evaluation of the optimal design is presented. The proposed methodology is tested on a full case study, namely the choice of optimal design for the traditional Neapolitan coffeemaker, inspired by the prototypes of the Italian designer Riccardo Dalisi. Several concepts are developed in a virtual environment and four alternatives among them are realized using Additive Manufacturing. By allowing experts to interact with virtual and physical prototypes, they were able to express their opinion on a custom fuzzy evaluation scale (i.e. they were freely choosing more or less coarse linguistic scales as well as the related shapes of fuzzy sets to adequately represent the level of fuzziness of their judgments). Once the opinions are collected, the set of best candidate(s) is easily identified and useful suggestion can be obtained for further developing the product.
Similar content being viewed by others
References
Cecil, J., Kanchanapiboon, A.: Virtual engineering approaches in product and process design. Int. J. Adv. Manuf. Technol. 31(9–10), 846–856 (2007)
Di Gironimo, G., Lanzotti, A.: Designing in vr. Int. J. Interact. Des. Manuf. 3(2), 51–53 (2009)
Di Gironimo, G., Lanzotti, A., Vanacore, A.: Concept design for quality in virtual environment. Comput. Graph. 30(6), 1011–1019 (2006)
Lanzotti, A., Di Gironimo, G., Matrone, G., Patalano, S., Renno, F.: Virtual concepts and experiments to improve quality of train interiors. Int. J. Interact. Des. Manuf. 3(2), 65–79 (2009)
Fiorentino, M., Radkowski, R., Stritzke, C., Uva, A.E., Monno, G.: Design review of cad assemblies using bimanual natural interface. Int. J. Interact. Des. Manuf. 7(4), 249–260 (2013)
Del Nevo, A., Martelli, E., Agostini, P., Arena, P., Bongiovì, G., Caruso, G., Di Gironimo, G., Di Maio, P.A., Eboli, M., Giammusso, R., et al.: WCLL breeding blanket design and integration for demo 2015: status and perspectives. Fusion Eng. Des. 124, 682–686 (2017)
Patalano, S., Lanzotti, A., Del Giudice, D.M., Vitolo, F., Gerbino, S.: On the usability assessment of the graphical user interface related to a digital pattern software tool. Int. J. Interact. Des. Manuf. 11(3), 457–469 (2017)
Ulrich, K.T.: Product Design and Development. Tata McGraw-Hill Education, New York (2003)
Lanzotti, A., Martorelli, M., Staiano, G.: Understanding process parameter effects of reprap open-source three-dimensional printers through a design of experiments approach. J. Manuf. Sci. Eng. 137(1), 011017 (2015)
Staiano, G., Gloria, A., Ausanio, G., Lanzotti, A., Pensa, C., Martorelli, M.: Experimental study on hydrodynamic performances of naval propellers to adopt new additive manufacturing processes. Int. J. Interact. Des. Manuf. 12(1), 1–14 (2018)
Liu, B., Campbell, R.I., Pei, E.: Real-time integration of prototypes in the product development process. Assem. Autom. 33(1), 22–28 (2013)
Ingrassia, T., Mancuso, A., Nigrelli, V., Tumino, D.: A multi-technique simultaneous approach for the design of a sailing yacht. Int. J. Interact. Des. Manuf. 11(1), 19–30 (2017)
Bordegoni, M., Ferrise, F.: Designing interaction with consumer products in a multisensory virtual reality environment: this paper shows how virtual reality technology can be used instead of physical artifacts or mock-ups for the new product and evaluation of its usage. Virtual Phys. Prototyp. 8(1), 51–64 (2013)
Ferrise, F., Bordegoni, M., Graziosi, S.: A method for designing users experience with industrial products based on a multimodal environment and mixed prototypes. Comput. Aided Des. Appl. 10(3), 461–474 (2013)
Belaziz, M., Bouras, A., Brun, J.-M.: Morphological analysis for product design. Comput. Aided Des. 32(5–6), 377–388 (2000)
Chou, J.-R.: A gestalt-minimalism-based decision-making model for evaluating product form design. Int. J. Ind. Ergon. 41(6), 607–616 (2011)
Grazioso, S., Selvaggio, M., Marzullo, D., Di Gironimo, G., Gospodarczyk, M.: Eligere: a fuzzy ahp distributed software platform for group decision making in engineering design. In: 2017 IEEE International Conference on Fuzzy Systems, pp. 1–6. IEEE (2017)
Candi, M.: Design as an element of innovation: evaluating design emphasis in technology-based firms. Int. J. Innov. Manag. 10(04), 351–374 (2006)
Dreyfuss, H.: Designing for People. Skyhorse Publishing Inc., New York (2003)
Norman, D.A.: Emotional Design: Why We Love (or Hate) Everyday Things. Basic Civitas Books, New York (2004)
Pahl, G., Beitz, W.: Engineering Design: A Systematic Approach. Springer, Berlin (2013)
Kotler, P., Rath, G.A.: Design: a powerful but neglected strategic tool. J. Bus. Strategy 5(2), 16–21 (1984)
Zadeh, L.A.: Outline of a new approach to the analysis of complex systems and decision processes. IEEE Trans. Syst. Man Cybern. 1, 28–44 (1973)
Zadeh, L.A.: A computational approach to fuzzy quantifiers in natural languages. Comput. Math. Appl. 9(1), 149–184 (1983)
Canfora, G., Troiano, L.: A model for opinion agreement and confidence in multi-expert multi-criteria decision making. Mathw. Soft Comput. 11(2), 67–82 (2004)
Herrera, F., Herrera-Viedma, E.: Linguistic decision analysis: steps for solving decision problems under linguistic information. Fuzzy Sets Syst. 115(1), 67–82 (2000)
Yager, R.R.: Owa aggregation over a continuous interval argument with applications to decision making. Trans. Syst. Man Cyber. Part B 34(5), 1952–1963 (2004)
Herrera-Viedma, E., Cabrerizo, F.J., Pérez, I.J., Cobo, M.J., Alonso, S., Herrera, F.: Applying Linguistic OWA Operators in Consensus Models Under Unbalanced Linguistic Information, pp. 167–186. Springer, Berlin (2011)
Orlovsky, S.A.: Decision making with a fuzzy preference relation. In: Dubois, D., Prade, H., Yager, R.R. (eds.) Readings in Fuzzy Sets for Intelligent Systems, pp. 717–723. Morgan Kaufmann, Burlington (1993)
Acknowledgements
With regard to the case study, authors would deeply thank the Italian designer Riccardo Dalisi, who kindly allowed to use some prototypes from his laboratory for the reverse engineering of their design; prof. Donnarumma for his lessons on fuzzy logic; the prof. Alfonso Morone and prof. Massimiliano Giorgio for their active involvement into the evaluation trials.
Author information
Authors and Affiliations
Corresponding author
Additional information
Publisher's Note
Springer Nature remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.
Appendix
Appendix
Once the m experts rated the n alternatives by linguistic performance values, as in the \(m\times n\) Table 6, the need for obtaining a collective performance evaluation for each alternative requires deploying a two steps process: making the multi-granular information uniform and suitably aggregate the ratings.
-
1.
The linguistic performance value is translated into the BLTS ( \(S_T \left\{ c_0, c_1, \dots , c_g \right\} \) choosen as the scale with the greatest number of grades among the linguistic term sets \(S_j \left\{ l_0, l_1, \dots , l_{p_j} \right\} \) expressed by the experts \(p_j \le g\)) via a multi-granularity transformation \(\tau _{S_jS_T}\) so defined as:
$$\begin{aligned}&\tau _{S_{j}S_{T}}: S_{j} \rightarrow F\left( {S_{T}} \right) \end{aligned}$$(3)$$\begin{aligned}&\tau _{S_{j}S_{T}}\left( {l_{ij}} \right) =\left\{ {\left( {c_{k}, b_k^{ij}} \right) } \right\} \end{aligned}$$(4)where:
$$\begin{aligned}&b_k^{ij}= \underset{y}{\max } \min \left\{ {\mu _{l_{ij}}\left( {y} \right) ,\mu _{c_k}\left( {y} \right) } \right\} \\&i=1,2, \ldots , n; \quad j=1,2, \ldots , m; \quad k=0,1, \ldots , g \end{aligned}$$Therefore, the linguistic performance values are homogenized onto the BLTS as:
$$\begin{aligned} r_{ij}=\left( {b_0^{ij}, b_1^{ij}, \ldots , b_g^{ij}} \right) \end{aligned}$$(5) -
2.
The linguistic performance values are aggregated into collective linguistic performance values as:
$$\begin{aligned} r_i={\left( { b_0^{i}, b_1^{i}, \ldots , b_g^{i}} \right) } \end{aligned}$$(6)by means of a OWA generated by a regular increasing monotone, RIM, linguistic quantifier.
Since the experts evaluated the alternantives whit reference to different dimensions, all needed for a successful design, the chosen quantifier is as many as possible and the resulting OWA weights are calculated accordingly (\(w_j : [0, 0, 0.2, 0.4, 0.4]\), orness: 0.2, entropy: 1.05); therefore the \(n\times \left( g +1 \right) \) matrix in Table 7 represent the profile of each alternative onto the BLTS.
Having all the alternatives rated on the BLTS as fuzzy sets, a fuzzy preference relation can be computed and a suitable choice method to rank the alternatives and identify the best one(s) applied. Following the approach of possibility of dominance, the matrix \(D = \left[ d_{ih}\right] \) is calculated by pairwise comparing any alternative i to the other \(h \ne i\), where:
so as to obtain the \(d_{ih}\) values collected in Table 8.
Finally, the non-dominance choice degree (i.e. the membership of each alternative to the set of non dominated ones ND, \(\mu _{ND}\)) is easily computed from the strict non dominance scores \(\delta \), obtained by matrix D as:
which yields to the matrix \(\varDelta = \left[ \delta _{ih}\right] \) and finally to the \(\mu _{ND}\) vector, as reported in Table 9.
Rights and permissions
About this article
Cite this article
Lanzotti, A., Carbone, F., Grazioso, S. et al. A new interactive design approach for concept selection based on expert opinion. Int J Interact Des Manuf 12, 1189–1199 (2018). https://doi.org/10.1007/s12008-018-0482-8
Received:
Accepted:
Published:
Issue Date:
DOI: https://doi.org/10.1007/s12008-018-0482-8