Abstract
The Studio curriculum in the Learning, Design, and Technology (formerly Instructional Technology) program at a large research-extensive university in the southeastern U.S. represents a deliberate application of contemporary theory of how adults learn complex information in ill-structured domains. The Studio curriculum, part of a graduate program leading to a master’s degree, has been implemented since 1998 to prepare professionals to design, develop, evaluate, and manage educational multimedia. Theoretical considerations played a major role in shaping the design of the Studio curriculum. Prominent among these were constructionism, situated cognition/situated learning, and self-directed learning. Important related theoretical constructs included scaffolding and flow theory. This paper describes the Studio learning environment, presents these theoretical concepts, and discusses the application of theory to practice in the training of adults in instructional design and development (IDD).
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Notes
Faculty of the this instructional technology graduate program recently changed the official program name to Learning, Design, and Technology, a name which the authors believe to be entirely consistent with the philosophy of the Studio; however, because the Studio has operated under the familiar Instructional Technology banner for most of its ten-year history, the term “instructional technology” will be used in this paper to refer to both the graduate degree program and the broader field in which it resides.
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Beginning in the fall of 2009, when this manuscript was still in review, the Studio program was relocated to the Gwinnett branch campus of the University of Georgia in order to better serve the Atlanta professional community. This relocation has occasioned some changes in the curriculum that are still being worked out and have not been documented in this manuscript. The Studio continues to evolve in response to the needs of students.
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Clinton, G., Rieber, L.P. The Studio experience at the University of Georgia: an example of constructionist learning for adults. Education Tech Research Dev 58, 755–780 (2010). https://doi.org/10.1007/s11423-010-9165-2
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DOI: https://doi.org/10.1007/s11423-010-9165-2