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The pragmatics of virtual worlds for K-12 educators: investigating the affordances and constraints of Active Worlds and Second Life with K-12 in-service teachers

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Abstract

The purpose of this study is to address the pragmatics of integrating virtual worlds for teaching and learning for K-12 education. Specifically this qualitative investigation focuses on a reflective dialogue gathered from a group of K-12 (primary and secondary school) educators about their experiences using both Active Worlds Educational Universe and Second Life. Reflections consist of both their experiences as (a) a learner within both applications, (b) developing instructional content in both applications, and (c) perceptions of value of each application for teaching and learning. The goal of this research is to investigate how K-12 teachers’ perceptions of virtual worlds may impact the integration of new tools for teaching and learning.

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Notes

  1. AWEDU is an educational universe supported by Active Worlds. All of the worlds within this universe are devoted to educational initiatives including K-12, higher education, and beyond.

  2. Second Life does not currently offer an educational “grid”, but does offer a “Teen Grid” for teenagers age 13–17. Adults may apply for permission to participate in the Teen Grid.

Abbreviations

AWEDU:

Active Worlds Educational Universe

AW:

Active Worlds

SL:

Second Life

K-12:

Kindergarder through 12 Grade (primary and secondary school)

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Correspondence to Michele D. Dickey.

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This paper is dedicated to the memory of Professor John C. Belland a beloved mentor and visionary whose great intellect and generosity of spirit continues to inspire.

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Dickey, M.D. The pragmatics of virtual worlds for K-12 educators: investigating the affordances and constraints of Active Worlds and Second Life with K-12 in-service teachers. Education Tech Research Dev 59, 1–20 (2011). https://doi.org/10.1007/s11423-010-9163-4

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