Abstract
Research has shown how students can shift between different ways of communicating about natural phenomena. The point of departure in this text is that school science comprises science ways to communicate as well as everyday ways to communicate. In school science activities transitions, from for example everyday ways to explain to science ways to explain, occur and the purpose of this paper is to show what role questions play in these transitions. Data consists of video observations of a group of 24 students, 15 years of age, doing their ordinary school science work without my interference in their planning. Relevant conversations including questions were transcribed. The analysis was made by examining the establishment of relations between utterances in the transcribed conversations. Relations that bridge science and everyday language games are described in the results. Questions that were formulated in an everyday language game illustrate the difficulties of making transitions to a science language game. Without teacher guidance, students’ questions are potential promoters for making the topic drift and to develop into something totally different from the topic as planned by the teacher. However, questions promote transitions to an everyday language game. These can be used by teachers for example to adjust an everyday explanation and guide students in making science knowledge useful in daily life.
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Notes
The following markings was used when transcribing: (.) = short break; = = following turn comes without break; : = prolonged sound; ( ) [single parenthesis] = said with silent voice/difficult to hear; (( )) [double parenthesis] = my comment; ____ [underline] = with emphasis.
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Acknowledgments
I wish to thank my supervisors Mats Lindahl and Kerstin Bergqvist for valuable support and reviewers for helpful comments on drafts of this text. Swedish national graduate school in science and technology education research made this paper possible.
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Lundin, M. Questions as a tool for bridging science and everyday language games. Cult.Scie.Edu. 2, 265–279 (2007). https://doi.org/10.1007/s11422-006-9043-8
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DOI: https://doi.org/10.1007/s11422-006-9043-8