Skip to main content
Log in

The effects of stereoscopic 3D on knowledge retention within a serious gaming environment

  • Published:
Multimedia Tools and Applications Aims and scope Submit manuscript

Abstract

We present the results of an experiment that investigated the effects of stereoscopic 3D viewing on knowledge retention with respect to a spatial interactive task within a serious game that was designed for fire safety training. Participants were trained to identify the safe distance to remain from a (virtual) fire in both stereoscopic 3D and non-stereoscopic 3D contexts. After a 24 h period, they were then tested to determine whether they retained the information that they were taught. Contrary to prior work that suggests stereoscopic 3D has an impact on knowledge retention, our results indicate no significant difference between knowledge retention in a stereoscopic 3D versus a non-stereoscopic 3D interactive environment. Although greater work remains to be done and no firm conclusions can be made regarding the use of stereoscopic 3D, our results have shown that stereoscopic 3D does not always lead to greater performance. Our results have implications for designers of serious games; the discussion and decision to use stereoscopic 3D should be incorporated early in the design phase and there should be some consideration placed on individualized calibration of stereoscopic 3D settings.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Fig. 1
Fig. 2
Fig. 3
Fig. 4

Similar content being viewed by others

References

  1. Adamo-Villani N, Wright K. SMILE: an immersive learning game for deaf and hearing children. In: Proceedings of the ACM SIGGRAPH 2007 - Educators. 5-9 August, 2007, San Diego, CA, USA

  2. Akerstrom RA, Todd JT (1988) The perception of stereoscopic transparency. Percept Psychophys 44(5):421–432

    Article  Google Scholar 

  3. Bastanlar Y, Canturk D, Karacan H (2007) Effects of color-multiplex stereoscopic view on memory and navigation. In: Proceedings of the 3DTV Conference, 7-9 May 2007, Kos, Greece. pp. 1-4

  4. Bennett A, Coxon M, Mania K (2010) The effect of stereo and context on memory and awareness states in immersive virtual environments. In: Proceedings of the 7th ACM Symposium on Applied Perception in Graphics and Visualization, 24-25 July, 2010, Los Angeles, CA., USA. pp. 135–140

  5. Cooper J, Feldman J, Meldin D (1979) Comparing stereoscopic performance of children using the Titmus, TNO, and Randot stereo tests. J Am Optom Assoc 50(7):821

    Google Scholar 

  6. Corti K (2006) Game-based learning; a serious business application. PIXELearning, Coventry

    Google Scholar 

  7. Drascic D (1991) Skill acquisition and task performance in teleoperation using monoscopic and stereoscopic video remote viewing. In: Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 2-6 September, 1991, San Francisco, CA. USA. pp. 1367–1371

  8. Fisch SM (2004) Characteristics of effective materials for informal education: a cross-media comparison of television, magazines, and interactive media. In: Rabinowitz M, Blumberg FC, Everson E (Eds.) The impact of media and technology on instruction. Lawrence Erlbaum Associates

  9. Fisch SM (2005) Making educational computer games educational. In: Proceedings of the 2005 ACM Conference on Interaction Design and Children. pp. 56–61

  10. Fisk T, Hill D (2010) 3D simulation brings immersive dimension to operator training. Technical Report ARC Insight No. 2010-06MP Dedham, MA. USA. 4 February, 2010

  11. Galimore JJ, Brown ME (1993) Visualization of 3-D computer-aided design objects. Int J Hum Comput Interact 5(4):361–382

    Article  Google Scholar 

  12. Hays RT (2005) The effectiveness of instructional games: a literature review and discussion. Technical Report No. 2005-004.November 2005, United States Naval Air Warfare, Training Systems Division

  13. Henn JS, Lemole GM, Ferreira MAT, Gonzalez LF, Schornak M, Preul MC, Spetzler RF (2002) Interactive stereoscopic virtual reality: a new tool for neurosurgical education. J Neurosurg 96(1):144–149

    Article  Google Scholar 

  14. Hollander A, Kollin HRJ, Moss W (2012) Attack of the S. mutans!: a stereoscopic-3D multiplayer direct-manipulation behavior-modification serious game for improving oral health in pre-teens. In: Proceedings of the SPIE 7863 Stereoscopic Displays and Applications Conference XXII, 23-25 January, 2012, Burlingame, CA. USA. pp. 828816–828816-7

  15. Huboan GS, Wheeler PN, Shirah GW, Brandt M (1999) The relative contributions of stereo, lighting, and background scenes in promoting 3D depth visualization. ACM Trans Comput Hum Interact 6(3):214–242

    Article  Google Scholar 

  16. Jones JA, Swan JE, Singh G, Kolstad E, Ellis SR (2008) The effects of virtual reality, augmented reality, and motion parallax on ego- centric depth perception. In: Proceedings of the 5th ACM Symposium on Applied Perception in Graphics and Visualization. 9-10 August, 2008, Los Angeles, CA, USA. pp. 9–14

  17. LaViola J, Litwiller T (2012) Evaluating the benefits of 3D stereo in modern video games. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. 7-12 May, 2012, Vancouver, Canada. pp. 2345–2354

  18. Markopoulos P, Bekker M (2003) Interaction design and children. Interact Comput 15(2):141–149

    Article  Google Scholar 

  19. Mather G (2006) Foundations perception. Taylor and Francis Group, New York

    Google Scholar 

  20. Mayer RE (2005) Multimedia learning. Cambridge University Press, New York

    Google Scholar 

  21. Norman G, Dore K, Grierson L (2012) The minimal relationship between simulation fidelity and transfer of learning. Med Educ 46(7):636–647

    Article  Google Scholar 

  22. Pawlik T, Leach S (2011) Key topics in surgical research and methodology. Ann Surg 253(4):846–847

    Article  Google Scholar 

  23. Reitinger B, BORNIK A, Beichel R, Schmalstieg D (2006) Liver surgery planning using virtual reality. IEEE Comput Graph 26(6):36–47

    Article  Google Scholar 

  24. Schertenleib S. PlayStation 3: Making stereoscopic 3D games. Sony Computer Entertainment Europe Research & Development Division Research & Development Division. http://develop.scee.net/files/presentations/Stereoscopic_3D/PS3_Making_Stereoscopic_3D_Games.pdf. Accessed: 30 Dec 2014

  25. Schiefele J, Dorr KU, Olbert M, Kubbat W (1999) Stereoscopic projection screens and virtual cockpit simulation for pilot training. In: Proceedings of the 3rd International Immersive Projection Technology Workshop, 10-11 May, 1999, Stuttgart, Germany

  26. Schnell T, Lemos K (2002) Terrain sampling density and texture requirements for synthetic vision systems. Final Report to the Iowa Space Grant Consortium, 15 December, 2002, Iowa City, IA, USA

  27. Shute VJ, Ventura M, Bauer M, Zapata- Rivera D (2009) Melding the power of serious games and embedded assessment to monitor and foster learning. In: Ritterfeld U, Cody M, Vorderer P (Eds.) Serious games. Mechanisms and effects. Routledge Publishers

  28. Tai YC, Gowrisankaran S, Yang S, Sheedy JE, Hayes JR, Younkin AC, Corriveau PJ (2013) Depth perception from stationary and moving stereoscopic three-dimensional images. In: Proceedings of the SPIE 8648, Stereoscopic Displays and Applications XXIV, 3-7 February, 2013, Burlingame, CA. USA

  29. Tavanti M, Lind M (2001) 2D vs 3D, implications on spatial memory. In: Proceedings of the IEEE INFOVIS 2001 Symposium on Information Visualization, 22-23 October, 2001, San Diego, CA. USA. pp. 139–145

  30. Tawadrous M, Kevan S, Kapralos B, Hogue A. A serious game for incidence response education and training. Int J Tech Knowl Soc 8(4): 177-184

  31. Tawadrous M, Hogue A, Kapralos B, Collins K (2013) An interactive in-game approach to user adjustment of stereoscopic 3D settings. In: Proceedings of the SPIE 8648, Stereoscopic Displays and Applications XXIV, 3-7 February, 2013, Burlingame, CA. USA

  32. Tendick F, Downs M, Goktekin T, Cavusoglu MC, Feygin D, Wu X, Eyal R, Hegarty M, Way LW (2000) A virtual environment testbed for training laparoscopic surgical skills. Presence: Teleop Virt 9(3):236–255

    Article  Google Scholar 

  33. UCSF (2012) Medical education: Potential contributions of stereoscopic 3D. School of Medicine, Office of Educational Technology, University of California San Francisco. San Francisco, CA. USA

  34. Vasilyev N, Novotny P, Martine J, Loyola H, Salgo I, HOWE R, del Nido P (2008) Stereoscopic vision display technology in real-time three-dimensional echocardiography-guided intracardiac beating-heart surgery. J Thorac Cardiovasc Surg 135(6):1334–1341

    Article  Google Scholar 

  35. Willemsen P, Gooch A, Thompson WB, Creem-Regehr SH (2008) Effects of stereo viewing conditions on distance perception in virtual environments. Presence-Teleop Virt 17(1):91–101

    Article  Google Scholar 

  36. Yeh Y-Y, Silverstein LD (1992) Spatial judgments with monoscopic and stereoscopic presentation of perspective displays. Hum Factors 34(5):583–600

    Google Scholar 

  37. Zerebecki C, Stanfield B, Hogue A, Kapralos B, CollinsK (2013) S3D depth-axis interaction for video games: performance and engagement. In: Proceedings of the SPIE 8648, Stereoscopic Displays and Applications XXIV, 3-7 February, 2013, Burlingame, CA. USA

Download references

Acknowledgments

The financial support of the Social Sciences and Humanities Research Council of Canada (SSHRC), in support of the Interactive and Multi-Modal Experience Research Syndicate (IMMERSe) project, the Canadian Network of Centres of Excellence (NCE) in support of the Graphics, Animation, and New Media (GRAND) initiative, and the Natural Sciences and Engineering Research Council of Canada (NSERC) is gratefully acknowledged.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Bill Kapralos.

Rights and permissions

Reprints and permissions

About this article

Check for updates. Verify currency and authenticity via CrossMark

Cite this article

Tawadrous, M., Rojas, D., Kapralos, B. et al. The effects of stereoscopic 3D on knowledge retention within a serious gaming environment. Multimed Tools Appl 76, 7301–7319 (2017). https://doi.org/10.1007/s11042-016-3394-2

Download citation

  • Received:

  • Revised:

  • Accepted:

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s11042-016-3394-2

Keywords

Navigation