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Validating the Gambling Functional Assessment—Revised in a United Kingdom Sample

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Abstract

The gambling functional assessment-revised (GFA-R) was designed to assess whether the respondent’s gambling was maintained by positive reinforcement or escape. The present study attempted to validate the GFA-R’s psychometric properties using United Kingdom (UK) university students and to compare the results to those from a sample of American university students. Two hundred seventy four UK students completed the GFA-R, and 153 also completed the South Oaks gambling screen (SOGS). Two hundred one United States (US) university students completed both measures. A confirmatory factor analysis indicated that the original model of the GFA-R provided an excellent fit for the UK data and internal consistency was high. These outcomes were similar, if not superior, to those from the US sample. SOGS scores strongly correlated with GFA-R escape subscale scores in both samples, replicating previous results. These findings indicate that the GFA-R is a valid measure for use in the UK, which is potentially useful to both practitioners and researchers. They also suggest that the strong relationship between endorsing gambling as an escape and measures of disordered gambling may be ubiquitous.

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Notes

  1. Probabilities represent results from two-tailed tests.

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Correspondence to Jeffrey N. Weatherly.

Appendix

Appendix

GFA-R

Please answer each question with the appropriate number from the following scale:

0

1

2

3

4

5

6

Never

Almost never

Seldom

Sometimes

Usually almost

Always

Always

—1.

After I gamble, I like to go out and celebrate my winnings with others.

—2.

I gamble after fighting with my friends, spouse, or significant other.

—3.

I gamble when I feel stressed or anxious.

—4.

I like the sounds, the lights, and the excitement that often go along with gambling.

—5.

If I have a hard day at work or school, I am likely to gamble.

—6.

I gamble when my friends are gambling with me.

—7.

I find myself feeling a rush, and getting excited, when I gamble.

—8.

When I gamble, I choose which games to play based upon my best chance of winning.

—9.

I gamble to get a break from work or other difficult tasks.

—10.

I gamble when I am feeling depressed or sad.

—11.

I find that gambling is a good way to keep my mind off of problems I have in other parts of my life.

—12.

I gamble when I am in debt or need money.

—13.

I really enjoy the complementary perks that come along with gambling, like free points, drinks, comp coupons, etc.

—14.

I enjoy the social aspects of gambling such as being with my friends or being around other people who are having a good time and cheering me on.

—15.

I gamble when I have a work project or class assignment that is due in the near future.

—16.

I gamble primarily for the money that I can win.

Items 1, 4, 6, 7, 8, 13, 14, and 16 are should be summed to give a score for gambling maintained by positive reinforcement. Items 2, 3, 5, 9, 10, 11, 12, and 15 should be summed to give a score for gambling maintained by negative reinforcement.

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Weatherly, J.N., Dymond, S., Samuels, L. et al. Validating the Gambling Functional Assessment—Revised in a United Kingdom Sample. J Gambl Stud 30, 335–347 (2014). https://doi.org/10.1007/s10899-012-9354-5

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