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The impact of video games on training: can it change the game of endotracheal intubation?

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A Correction to this article was published on 09 April 2022

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Abstract

In recent years, several studies have demonstrated that the experience derived from video games improves interventions that require technical skills. Airway management is crucial to anesthesiologists, requiring technical and non-technical skills. We evaluated the benefits of video games for video stylet-guided tracheal intubation, which allows the use of video technology in airway management of residents with anesthesiology training. In the present study, the residents working in the Department of Anesthesiology and Reanimation at the Health Sciences University of Kartal Dr. Lütfi Kırdar City Hospital in Istanbul were assigned to two groups. Active users who played video games on a regular basis formed study group (n = 14), while those who did not have video gaming habits were assigned to the control group (n = 15). Female patients with the American Society of Anesthesiologists (ASA) I and II classification undergoing elective open or laparoscopic gynecological surgery through tracheal intubation under general anesthesia were included in the study. Female patients elective open and laparoscopic gynecological surgery under GA were included in the study. Time to intubate the trachea by using video stylet in (Group 1) was found to be 29 s on average, and it was 59.9 s for Group 2 ( p < 0.01) The average number of tracheal intubation attempts was 1.1 in Group 1, and 1.4 in Group 2 (p = 0.19). Video gaming experience improves the visual attention.Those accustomed to playing with video games, video stylet- guided tracheal intubation, performed intubation in less time.

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Acknowledgements

The authors would like to thank Gokay Medical Company for providing the video stylet during the study period.

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Authors and Affiliations

Authors

Contributions

Concept: K.S., A.S. Design: O.S. Supervision: K.S., A.S. Funding: T.S. Materials: O.S., A.S. Data: T.S., G.C. Analysis: K.S, N.S. Literature search: T.S., O.S. Writing: O.Z., G.C. Critical revision: O.S, N.S., K.S. Publishing: N.S., A.S.

Corresponding author

Correspondence to Nabil Adbelhamid Shallik.

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No conflict of interest for the authors and coauthors regarding this study.

Ethical approval

Approved by the local ethics committee (date: February 27, 2019, number: 2019/514/148/2) and registered at Clinicaltrials.gov (NCT: NCT04319744).

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Written informed consent was obtained from all subjects participating in the trial.

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Written informed consent was obtained from all subjects participating in the trial and publication.

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Simsek, T., Saracoglu, K.T., Sezen, O. et al. The impact of video games on training: can it change the game of endotracheal intubation?. J Clin Monit Comput 36, 901–906 (2022). https://doi.org/10.1007/s10877-021-00796-9

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  • DOI: https://doi.org/10.1007/s10877-021-00796-9

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