Abstract
In recent years, several studies have demonstrated that the experience derived from video games improves interventions that require technical skills. Airway management is crucial to anesthesiologists, requiring technical and non-technical skills. We evaluated the benefits of video games for video stylet-guided tracheal intubation, which allows the use of video technology in airway management of residents with anesthesiology training. In the present study, the residents working in the Department of Anesthesiology and Reanimation at the Health Sciences University of Kartal Dr. Lütfi Kırdar City Hospital in Istanbul were assigned to two groups. Active users who played video games on a regular basis formed study group (n = 14), while those who did not have video gaming habits were assigned to the control group (n = 15). Female patients with the American Society of Anesthesiologists (ASA) I and II classification undergoing elective open or laparoscopic gynecological surgery through tracheal intubation under general anesthesia were included in the study. Female patients elective open and laparoscopic gynecological surgery under GA were included in the study. Time to intubate the trachea by using video stylet in (Group 1) was found to be 29 s on average, and it was 59.9 s for Group 2 ( p < 0.01) The average number of tracheal intubation attempts was 1.1 in Group 1, and 1.4 in Group 2 (p = 0.19). Video gaming experience improves the visual attention.Those accustomed to playing with video games, video stylet- guided tracheal intubation, performed intubation in less time.
Similar content being viewed by others
Change history
09 April 2022
A Correction to this paper has been published: https://doi.org/10.1007/s10877-022-00816-2
References
Graafland M, Schraagen JM, Schijven MP. Systematic review of serious games for medical education and surgical skills training. Br J Surg. 2012;99(10):1322–30.
Sammut M, Sammut M, Andrejevic P. The benefits of being a video gamer in laparoscopic surgery. Int J Surg. 2017;45:42–6.
Datta R, Chon SH, Dratsch T, Timmermann F, Müller L, Plum PS, Haneder S, Pinto Dos Santos D, Späth MR, Wahba R, Bruns CJ, Kleinert R. Are gamers better laparoscopic surgeons? Impact of gaming skills on laparoscopic performance in “Generation Y” students. PLoS One. 2020;15(8):e0232341.
Train AT, Hu J, Narvaez JRF, Towle-Miller LM, Wilding GE, Cavuoto L, Noyes K, Hoffman AB, Schwaitzberg SD. Teaching surgery novices and trainees advanced laparoscopic suturing: a trial and tribulations. Surg Endosc. 2020;35(10):5816–26.
Glassman D, Yiasemidou M, Ishii H, Somani BK, Ahmed K, Biyani CS. Effect of playing video games on laparoscopic skills performance: a systematic review. J Endourol. 2016;30:146–52.
Gupta A, Lawendy B, Goldenberg MG, Grober E, Lee JY, Perlis N. Can video games enhance surgical skills acquisition for medical students? A systematic review Surgery. 2021;S0039–6060(20):30819–29.
Cho EA, Hwang SH, Lee SH, Ryu KH, Kim YH. A randomized controlled trial Medicine. 2018;97:e11834.
Szarpak L, Truszewski Z, Czyzewski L, et al. Child endotracheal intubation with a Clarus Levitan fiberoptic stylet vs Macintosh laryngoscope during resuscitation performed by paramedics: a randomized crossover manikin trial. Am J Emerg Med. 2015;33:1547–51.
Falcetta S, Sorbello M, Di Giacinto I, Cortese G, Donati A. Easy to see doesn’t mean easy to perform: rigid videostylet vs videolaryngoscope. Minerva Anestesiol. 2020. https://doi.org/10.23736/S0375-9393.20.15157-5.
Ankay Yilbas A, Canbay O, Akca B, Uzumcugil F, Melek A, Calis M, Vargel İ. The effect of playing video games on fiberoptic intubation skills. Anaesth Crit Care Pain Med. 2019;38(4):341–5.
Resuscitation Council UK Pocket Guide to Teaching for Medical Instructors 3rd Edition 2015 ISBN: 978 1 4051 7569 2
Yilmaz M, Turan A, Saracoglu A, Simsek T, Saracoglu K. Determining airway complications during anaesthesia induction: a prospective, observational, cross-sectional clinical study. Anaesthesiol Intensive Ther. 2020;52(3):197–205.
Crosby ET, Duggan LV, Finestone PJ, Liu R, De Gorter R, Calder LA. Anesthesiology airway-related medicolegal cases from the Canadian medical protection association. Can J Anaesth. 2021;68(2):183–95.
Saracoglu KT, Yilmaz M, Turan AZ, Kus A, Colak T, Saracoglu A. Pecha Kucha with part-task training improves airway management in fresh frozen cadavers: a case-control observational study. Med Princ Pract. 2020;29(6):532–7.
Harbin AC, Nadhan KS, Mooney JH, Yu D, Kaplan J, McGinley-Hence N, Kim A, Gu Y, Eun DD. Prior video game utilization is associated with improved performance on a robotic skills simulator. J Robot Surg. 2017;11:317–24.
Seo H, Kim E, Son JD, Ji S, Min SW, Park HP. A prospective randomised study of a rigid video-stylet vs conventional lightwand intubation in cervical spine-immobilised patients. Anaesthesia. 2016;71(11):1341–6.
Koepp MJ, Gunn RN, Lawrence AD, Cunningham VJ, Dagher A, Jones T, Brooks DJ, Bench CJ, Grasby PM. Evidence for striatal dopamine release during a video game. Nature. 1998;393(6682):266–8.
Granek JA, Gorbet DJ, Sergio LE. Extensive video-game experience alters cortical networks for complex visuomotor transformations. Cortex. 2010;46(9):1165–77.
Ou Y, McGlone ER, Camm CF, Khan OA. Does playing video games improve laparoscopic skills? Int J Surg. 2013;11(5):365–9.
Giannotti D, Patrizi G, Di Rocco G, Vestri AR, Semproni CP, Fiengo L, Pontone S, Palazzini G, Redler A. Play to become a surgeon: impact of Nintendo Wii training on laparoscopic skills. PLoS One. 2013;8(2):e57372.
Levi O, Shettko DL, Battles M, Schmidt PL, Fahie MA, Griffon DJ, Gordon-Ross P, Hendrickson DA. Effect of short- versus long-term video game playing on basic laparoscopic skills acquisition of veterinary medicine students. J Vet Med Educ. 2019;46(2):184–94.
Jalink MB, Goris J, Heineman E, et al. Construct and concurrent validity of a Nintendo Wii video game made for training basic laparoscopic skills. Surg Endosc. 2014;28(2):537–42.
P. A. Baker, J. M. Weller, M. J. Baker, G. L. Hounsell, J. Scott, P. J. Gardiner, J. M. D. Thompson, Evaluating the ORSIM® simulator for assessment of anaesthetists' skills in flexible bronchoscopy: aspects of validity and reliability, BJA: Volume 117, Issue suppl_1, September 2016, Pages i87–i91, https://doi.org/10.1093/bja/aew059
Acknowledgements
The authors would like to thank Gokay Medical Company for providing the video stylet during the study period.
Author information
Authors and Affiliations
Contributions
Concept: K.S., A.S. Design: O.S. Supervision: K.S., A.S. Funding: T.S. Materials: O.S., A.S. Data: T.S., G.C. Analysis: K.S, N.S. Literature search: T.S., O.S. Writing: O.Z., G.C. Critical revision: O.S, N.S., K.S. Publishing: N.S., A.S.
Corresponding author
Ethics declarations
Conflict of interest
No conflict of interest for the authors and coauthors regarding this study.
Ethical approval
Approved by the local ethics committee (date: February 27, 2019, number: 2019/514/148/2) and registered at Clinicaltrials.gov (NCT: NCT04319744).
Consent to participate
Written informed consent was obtained from all subjects participating in the trial.
Consent for publication
Written informed consent was obtained from all subjects participating in the trial and publication.
Additional information
Publisher's Note
Springer Nature remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.
Rights and permissions
About this article
Cite this article
Simsek, T., Saracoglu, K.T., Sezen, O. et al. The impact of video games on training: can it change the game of endotracheal intubation?. J Clin Monit Comput 36, 901–906 (2022). https://doi.org/10.1007/s10877-021-00796-9
Received:
Accepted:
Published:
Issue Date:
DOI: https://doi.org/10.1007/s10877-021-00796-9