Abstract
The real intent for technology education is to prepare young people so that they may fully participate and function in human society. To achieve this aim, learners are guided towards the development of attributes that include perceptive, critical, creative and informed decision making. Although effective teaching strives to inspire the creative spark in every learner, there is little guidance to inform actual classroom practice. The selection of strategies and implementation methods that engender creative responses in students, is usually left to an individual teacher’s interpretation. A working knowledge of design processing provides a most advantageous methodology to guide teaching and learning as students develop ways “of knowing through thinking and doing,” Sharma and Poole (Des Manag Inst 20(4):64–74, 2010) within classroom design and technological practice. This article looks at the broad stage of Ideation in creative design practice, where designers instigate and generate ideas within their own practice. Insight and transferable skills are observed to inform classroom practice. One event from the ideation stage of design practice processing is selected to enhance student visual communication skills. A pedagogic approach is then shared to inform the implimentation of a teaching and learning strategy that has been trialled with design (aged from 12 to 18 years) and Initial Teacher Education adult students.
Similar content being viewed by others
Notes
Communities of Practice seen by Wenger (1998) as having three key dimensions of mutual engagement, joint enterprise and shared repertoire present.
References
Archer, L. B. (1979). Whatever became of design methodology. Design Studies, 1(1), 17–18.
Arends, R. (2014). Learning to teach. McGraw-Hill Higher Education.
Baxter Magolda, M. B. (1999). Creating contexts for learning and self-authorship: Constructive-developmental pedagogy. Nashville, TN: Vanderbilt University Press.
Baynes, K. (1992). The nature of research into design and technology education design curriculum matters: Loughborough University of Technology. http://www.lboro.ac.uk/idater/downloads_orange/Nature%20of%20Research.PDF. Accessed 22 April 2008.
Baynes, K. (2009). Models of change: The impact on designerly thinking on people’s lives and the environment. Design and Technology Education An International Journal, 14(2), 3–6.
Brookfield, S. D. (2006). Authenticity and power. New Directions for Adult and Continuing Education, 111, 5–16. doi:10.1002/ace.223.
Brown, T. (2008). Brown, T. (2008). Tim Brown: Tales of creativity and play [Video file]. Retrieved from http://www.ted.com/talks/tim_brown_on_creativity_and_play.
Brown, J. S., Collins, A., & Duguid, P. (1989). Situated cognition and the culture of learning. Educational Researcher, 18(1), 32–42.
Cross, N. (1982). Designerly ways of knowing. Design Studies, 3(4), 221–227.
Cross, N. (2001). Designerly ways of knowing: Design discipline versus design science. Design Issues, 17(3), 49–55.
Cross, N., Dorst, K., & Christiaans, H. (Eds.). (1996). Analysing design activity. Wiley.
Eissen, K., & Steur, R. (2011). Sketching: the basics (ed. 2012) Amsterdam.
Freire, P. (2000). Pedagogy of the oppressed. New York, NY: Continuum.
Gardner, H. (2008). Five minds for the future. Boston, MA: Harvard Press.
Goel, V. (1995). Sketches of thought. Cambridge, MA: MIT Press.
Goldschmidt, G. (1994). On visual design thinking: The vis kids of architecture. Design Studies, 15(2), 158–174.
Gregory, S. A. (1966). Design and the design method. In S. A. Gregory (Ed.), The design method. London: Butterworth.
Herrington, J., Reeves, T. C., & Oliver, R. (2014). Authentic learning environments. In J. M. Spector, M. D. Merrill, J. Elen & M. J. Bishop (Eds.), Handbook of research on educational communications and technology (pp. 401–412). New York: Springer.
Hill, A. M. (1998). Problem solving in real-life contexts: An alternative for design in technology education. International Journal of Technology and Design Education, 8(3), 203–220.
Hope, G. (2009). Beyond knowing how to make it work: The conceptual foundations of designing. Design and Technology Education: An International Journal, 14(1), 49–55.
Illeris, K. (2003). Towards a contemporary and comprehensive theory of learning. International Journal of Lifelong Education, 22(4), 396–406. doi:10.1080/02601370304837.
Jones, J. C. (1977). How my thoughts about design methods have changed during the years. Design Methods and Theories, 11(1), 48–62.
Kelley, T. (2001). The art of innovation: Lessons in creativity from IDEO, America’s leading design firm. New York: Random House.
Kelley, T., & Kelley, D. (2013). Creative confidence: Unleashing the creative potential within us all. New York: Crown Business.
Kreber, C., Klampfleitner, M., McCune, V., Bayne, S., & Knottenbelt, M. (2007). What do you mean by “authentic”? A comparative review of the literature on conceptions of authenticity in teaching. Adult Education Quarterly, 58(1), 22–43. doi:10.1177/0741713607305939.
Lawson, B. (1997). How designers think: The design process demystified (completely rev) (3rd ed.). Oxford: Architectural Press.
Lawson, B. (2006). How designers think: The design process demystified. Routledge.
Lewis, T. (2005). Creativity—A framework for the design/problem solving discourse in technology education. Journal of Technology Education, 17(1). doi:10.21061/jte.v17i1.a.3.
Lucas, B., & Claxton, G. (2010). New kinds of smart: Teaching young people to be intelligent for today’s world: How the science of learnable intelligence is changing education. New York: McGraw-Hill Education.
Mawson, B., & Maor, D. (2001). Beyond design: A new paradigm for technology education. Retrieved from: http://researchrepository.murdoch.edu.au/id/eprint/8683/1/BEYOND_DESIGN__A_NEW_PARADIGM_FOR_TECHNOLOGY_EDUCATION_2001_AARE.pdf
Mc Glashan, A. A. (2011). Designer stories: A commentary on the community of design practice. International Journal of Technology and Design Education, 21(2), 235–260.
Mc Glashan, A. A., & Wells, A. W. J. (2013). The road less travelled: A pre-service approach towards the technology teaching profession. International Journal of Technology and Design Education, 23(4), 939–952.
Mishra, P., & Koehler, M. J. (2006). Technological pedagogical content knowledge: A framework for teacher knowledge. Teachers College Record, 108(6), 1017.
Nicolaides, K. (1990). The natural way to draw: A working plan for art study. Boston: Houghton Mifflin Harcourt.
Palmer, P. (1998). The courage to teach. Exploring the inner landscape of a teacher’s life. San Francisco, CA: Jossey-Bass.
Prats, M., Lim, S., Jowers, I., Garner, S. W., & Chase, S. (2009). Transforming shape in design: Observations from studies of sketching. Design Studies, 30, 503–520.
Razzouk, R., & Shute, V. (2012). What is design thinking and why is it important? Review of Educational Research, 82(3), 330–348.
Robbins, P., & Aydede, M. (Eds.). (2009). A short primer on situated cognition. In The Cambridge handbook of situated cognition (pp. 3–10).
Rogoff, B. (1984). Introduction: Thinking and learning in social context. In B. Rogoff & J. Lave (Eds.), Everyday cognition: Its development in social context (pp. 1–8). Cambridge, MA: Harvard University Press.
Rutland, M. (2009). Art and design and design and technology: Is there creativity in the designing?. Design and Technology Education: An International Journal, 14(1).
Schön, D. A. (1983). The reflective practitioner: How professionals think in action. New York: Basic Books.
Schön, D. A., & Wiggins, G. (1992). Kinds of seeing and their functions in designing. Design Studies, 13(2), 135–156.
Scrivener, S. (2000). Reflection in and on action and practice in creative- production doctoral projects in art and design: The foundations of practice-based research. Working Papers in Art and Design: An International Refereed Journal for Research in Art and Design, 1, 14.
Sharma, P., & Poole, D. (2010). It’s not what design is, it’s what design does. The Design Management Institute, 20(4), 64–74.
Smith, G. F. (1998). Idea-generation techniques: A formulary of active ingredients. The Journal of Creative Behavior, 32(2), 107–134.
Spendlove, D. (2008). 100 ideas for teaching design and technology. London: Continuum Intl Pub Group.
Stables, K. (2008). Designing matters; designing minds: The importance of nurturing the designerly in young people. Design and Technology Education An International Journal, 13(3), 8–18.
Stables, K. (2013). Designerly Well-being: Implications for pedagogy that develops design capability (pp. 1111–1126). Design Learning for Tomorrow: Design Education from Kindergarten to PhD.
Suwa, M., & Tversky, B. (1997). What do architects and students perceive in their design sketches? A protocol analysis. Design Studies, 18(4), 385–403.
Suwa, M., Tversky, B., Gero, J., & Purcell, T. (2001). Seeing into sketches: Regrouping parts encourages new interpretations. In Visual and spatial reasoning in design (pp. 207–219).
Taylor, C. (1991). The ethics of authenticity. Cambridge, MA: Harvard University Press.
Wallas, G. (1926). The art of thought. New York: Harcourt.
Wenger, E. (1998). Communities of practice: Learning, meaning, and identity. Cambridge: Cambridge University Press.
Williams, P. J. (2000). Design: The only methodology of technology? Downloaded http://scholar.lib.vt.edu/ejournals/JTE/v11n2/williams doi:10.21061/jte.v11i2.a.4
Acknowledgements
This topic was initially introduced in the conference proceedings at the Technology Education New Zealand (TENZ) research conference in October 2015.
Author information
Authors and Affiliations
Corresponding author
Rights and permissions
About this article
Cite this article
McGlashan, A. A pedagogic approach to enhance creative Ideation in classroom practice. Int J Technol Des Educ 28, 377–393 (2018). https://doi.org/10.1007/s10798-017-9404-5
Accepted:
Published:
Issue Date:
DOI: https://doi.org/10.1007/s10798-017-9404-5