Skip to main content
Log in

Gary Young, Resolving the gamer’s dilemma: examining the moral and psychological differences between virtual murder and virtual paedophilia

Palgrave Macmillan, 2016. ISBN (Hardcover) 978-3-319-46594-4; pp. v, 139

  • Book Review
  • Published:
Ethics and Information Technology Aims and scope Submit manuscript

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

References

  • Ali, R. (2015). A new solution to the gamer’s dilemma. Ethics and Information Technology, 17, 267–274.

    Article  Google Scholar 

  • Bartel, C. (2012). Resolving the gamer’s dilemma. Ethics and Information Technology, 14, 11–16.

    Article  Google Scholar 

  • Luck, M. (2009). The gamer’s dilemma: An analysis of the arguments for the moral distinction between virtual murder and virtual paedophilia. Ethics and Information Technology, 11, 31–36.

    Article  Google Scholar 

  • Patridge, S. (2013). Pornography, ethics and video games. Ethics and Information Technology, 15, 25–34.

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Ryan Dennison.

Rights and permissions

Reprints and permissions

About this article

Check for updates. Verify currency and authenticity via CrossMark

Cite this article

Dennison, R. Gary Young, Resolving the gamer’s dilemma: examining the moral and psychological differences between virtual murder and virtual paedophilia. Ethics Inf Technol 19, 237–239 (2017). https://doi.org/10.1007/s10676-017-9434-4

Download citation

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s10676-017-9434-4

Navigation