Skip to main content
Log in

What if it Switched on the Sun? Exploring Creativity in a Brainstorming Session with Children Through a Vygotskyan Perspective

  • Published:
Computer Supported Cooperative Work (CSCW) Aims and scope Submit manuscript

Abstract

We contribute in this study a first step in theory-based understanding on how creativity in collaborative design sessions relates to the elements that are present in a creative act. These elements include group composition, objects present, practices used, and previous knowledge of the participants. The context of this study was our search for lightweight methods for technology design with children, which can be used in a school context with large groups, will require as little amount of training as possible, and can be set up quickly. We formed a mixed group, consisting of young children, an older child and an adult, with the aim of involving children in creative collaborative brainstorming during the very early phases of design, so as to come up with fruitful ideas for technology development. We report our process and examine the implications of our results in relation to different elements that trigger and affect creativity in the collaborative design process. Use of Vygotsky’s cycle of creativity as our theoretical lens together with timeline analysis method presented in the paper were essential for seeing beneath the surface of what happened in this complex, collaborative creative process. Our results can be used for further methodological development of creative collaborative sessions, both with children and adults.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Fig. 1
Fig. 2
Fig. 3
Fig. 4
Fig. 5
Fig. 6
Fig. 7
Fig. 8

Similar content being viewed by others

References

  • Bratteteig, T. (2004). Making change. Dealing with relations between design and use. Ph.D. dissertation. University of Oslo, Oslo: Department of Informatics, Faculty of Mathematics and Natural Sciences.

  • Bratteteig, T.; O. K. Rolstad; and I. Wagner (2016). The life and death of design ideas. In A. De Angeli, L. Bannon, P. Marti and S. Bordin (eds.): COOP 2016. The 12th International Conference on the Design of Cooperative Systems, Trento, Italy, 23-27 May 2016. London: Springer, pp. 259–275.

  • Burr, B. (2006). VACA: A tool for Qualitative Video Analysis. In: CHI EA'06. Extended Abstracts on Human Factors in Computing Systems, Montréal, Québec, Canada, April 22-27, 2006. ACM, pp. 622–627.

  • Chawla, L.; and H. Heft. (2002). Children’s Competence and the Ecology of Communities: A Functional Approach to the Evaluation of Participation. Journal of Environmental Psychology, vol. 22, no. 1-2, March 2002, pp. 201–216.

  • Decortis, F.; E. Rubegni; A. B. Tillon; and E. Ackermann (2013). Interactive technologies that enhance children’s creativity. In: IDC '13. Proceedings of the 12th International Conference on Interaction Design and Children, New York, USA, 24-27 June 2013. ACM, pp. 596–599.

  • Druin, A. (1999). Cooperative Inquiry: Developing New Technologies for Children with Children. In: CHI '99. Proceedings of the SIGCHI conference on Human Factors in Computing Systems. Pittsburgh, Pennsylvania, USA, 15-20 May 1999. ACM, pp. 592–599.

  • Druin, A. (2002). The role of children in the design of new technology. Behaviour and information Technology, vol. 21, no. 1, 2002, pp. 1–25.

  • Druin, A.; B. Bederson; A. Boltman; A. Miura; D. Knotts-Callahan; and M. Platt (1999). Children as our Technology Design Partners. In A. Druin (ed.): The Design of Children’s Technology. San Francisco: Kaufmann, pp. 51–72.

  • Fitzmaurice, G. W.; H. Ishii; and W. A. S. Buxton (1995). Bricks: Laying the foundations for graspable user interfaces. In: CHI '95. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Denver, Colorado, USA, 07-11 May, 1995. ACM, pp. 442–449.

  • Garzotto, F. (2008). Broadening children’s involvement as design partners: From technology to “experience”. In: IDC '08. Proceedings of the 7th international conference on Interaction design and children, Chicago, Illinois, 11-13 June 2008. ACM, pp. 186–193.

  • Goffman, E. (1981). Forms of talk . Philadelphia: University of Pennsylvania Press.

  • Goffman, E. (1983). The interaction order. American Sociological Review, vol. 48, no. 1, February 1983, pp. 1–17.

  • Goodwin, C.; and M. H. Goodwin (1996). Seeing as a Situated Activity: Formulating Planes. In Y. Engeström and D. Middleton (eds.): Cognition and Communication at Work. Cambridge: Cambridge University Press, pp. 61–95.

  • Guha, M. L.; A. Druin; and J. A. Fails. (2013). Cooperative inquiry revisited: Reflections of the past and guidelines for the future of intergenerational co-design. International Journal of Child-Computer Interaction, vol. 1, no. 1, January 2013, pp. 14–23.

  • Hagerdorn, J.; J. Hailpern; and K. G. Karahalios (2008). VCode and VData: Illustrative a new Framework for Supporting the Video Annotation Workflow. In: AVI '08. Proceedings of the working conference on Advanced Visual Interfaces, Napoli, Italy, 28-30 May 2008. ACM, pp. 317–321.

  • Hanna, L.; K. Risden; and K. J. Alexander. (1997). Guidelines for usability testing with children. interactions, vol. 4, no. 5, September 1997, pp. 9–14.

  • Hourcade, J. P. (2008). Interaction design and children. Foundations and Trends in Human-Computer Interaction, vol. 1, no. 4, April 2008, pp. 277–392.

  • Iivari, N.; and M. Kinnula (2016). Inclusive or Inflexible - a Critical Analysis of the School Context in Supporting Children’s Genuine Participation. In: NordiCHI '16. Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, 23-27 October 2016. ACM, pp. 1–10.

  • Iivari, N.; M. Kinnula; and L. Kuure. (2015). With best intentions - a Foucauldian examination on children’s genuine participation in ICT design. Journal of Information Technology & People, vol. 28, no. 2, June 2015, pp. 246–280.

  • Ishii, H.; and B. Ullmer (1997). Tangible bits: Towards seamless interfaces between people, bits and atoms. In: CHI '97. Proceedings of the ACM SIGCHI Conference on Human factors in computing systems, Atlanta, Georgia, USA, 22-27 March 1997. ACM, pp. 234–241.

  • Iversen, O. S.; and R. Smith (2012). Scandinavian participatory design: dialogic curation with teenagers. In: IDC '12. Proceedings of the 11th International Conference on Interaction Design and Children, Bremen, Germany, 12-15 June 2012. ACM, pp. 106–115.

  • Jacucci, G.; and I. Wagner (2007). Performative roles of materiality for collective creativity. In: C&C '07. Proceedings of the 6th ACM SIGCHI conference on Creativity & Cognition, Washington DC, USA, 13-15 June 2007. ACM, pp. 73–82.

  • Jewitt, Carey (ed.). (2009). The Routledge handbook of multimodal analysis. London, UK: Routledge.

  • Knoblauch, H.; A. Baer; E. Laurier; S. Petschke; and B. Schnettler. (2008). Visual Analysis. New Developments in the Interpretative Analysis of Video and Photography. Forum: Qualitative Sozialforschung/Forum: Qualitative Social Research, vol. 9, no. 3.

  • Knudtzon, K.; A. Druin; N. Kaplan; K. Summers; Y. Chisik; R. Kulkarni; S. Moulthrop; H. Weeks; and B. Bederson (2003). Starting an intergenerational Technology Design Team: A Case Study. In: IDC '03. Proceedings of the 2003 conference on Interaction design and children, Preston, UK, 1-3 July 2003. ACM, pp. 51–58.

  • Kuure, L.; E. Halkola; N. Iivari; M. Kinnula; and T. Molin-Juustila (2010). Children Imitate! The issue of recycling in participatory design with children. In: PDC '10. Proceedings of the 11th Biennial Participatory Design Conference, Sydney, Australia, 29 November - 3 December 2010. ACM, pp. 131–140.

  • Kuutti, K. (1994). Information systems, cooperative work and active subjects: the activity-theoretical perspective. Research papers. Series A 23. Oulu, Finland: Oulu University Printing Centre.

  • Kuutti, K.; G. Iacucci; and C. Iacucci (2002). Acting to Know: Improving Creativity in the Design of Mobile Services by Using Performances. In: C&C’02. ACM SIGCHI conference on Creativity & Cognition, Loughborough, UK, 13-16 October 2002. ACM, pp. 95–102.

  • Large, A.; L. Bowler; J. Beheshti; and V. Nesset. (2007). Creating web portals with children as designers: Bonded design and the zone of proximal development. McGill Journal of Education, vol. 42, no. 1, pp. 61–82.

  • Le Dantec, C. A. (2010). Situating design as social creation and cultural cognition. CoDesign: International Journal of CoCreation in Design and the Arts, vol. 6, no. 4, December 2010, pp. 207–224.

  • Literat, I. (2013). “A Pencil for Your Thoughts”: Participatory Drawing as a Visual Research Method with Children and Youth. International Journal of Qualitative Methods, vol. 12, no. 1, February 2013, pp. 84–98.

  • Molin-Juustila, T.; M. Kinnula; N. Iivari; L. Kuure; and E. Halkola. (2015). Multiple voices in ICT design with children – a nexus analytical enquiry. Behaviour & Information Technology, vol. 34, no. 11, November 2015, pp. 1079–1091.

  • Mondada, L. (2006). Video recording as the reflexive preservation and configuration of phenomenal features for analysis. In H. Knoblauch, B. Schnettler, J. Raab and H-G. Soeffner (eds.): Video Analysis. Bern: Lang, pp. 51–68.

  • Norooz, L.; and J. Froehlich (2013). Exploring Early Designs for Teaching Anatomy and Physiology to Children Using Wearable E-Textiles. In: IDC '13. Proceedings of the 12th International Conference on Interaction Design and Children, New York, New York, USA, 24-27 June 2013. ACM, pp. 577–580.

  • Pardo, S.; F. Vetere; and S. Howard (2005). Broadening Stakeholder Involvement in UCD: Designers' Perspectives on Child-Centred Design. In: OZCHI'05. Proceedings of the 17th Australia conference on Computer-Human Interaction, Canberra, Australia, 21-25 November 2005. Computer-Human Interaction Special Interest Group (CHISIG) of Australia, pp. 1–9.

  • Plucker, J. A.; R. A. Beghetto; and G. T. Dow (2004). Why isn't creativity more important to educational psychologists? Potentials, pitfalls, and future directions in creativity research. Educational psychologist, vol. 39, no. 2, 2004, pp. 83–96.

  • Rode, J.; M. Stringer; E. F. Toye; A. R. Simpson; and A. F. Blackwell (2003). Curriculum-focused design. In: IDC '03. Proceedings of the 2003 conference on Interaction design and children Preston, England, 1-3 July 2003. ACM, pp. 119–126.

  • Scaife, M.; and Y. Rogers (1999). Kids as Informants: Telling us what we didn’t know or confirming what we knew already. In A. Druin (ed.): The Design of Children’s Technology. San Francisco: Kaufmann, pp. 27–50.

  • Schön, D. (1983). The reflective practitioner. How professionals think in action. New York: Basic Books.

  • Schön, D. A. (1992). Designing as reflective conversation with the materials of a design situation. Knowledge-based systems, vol. 5, no. 1, March 1992, pp. 3–14.

  • Sellen, A.; and R. Harper. (2002). The Myth of the Paperless Office. MA: MIT Press.

  • Shaer, O.; and E. Hornecker. (2010). Tangible user interfaces: past, present, and future directions. Foundations and Trends in Human-Computer Interaction, vol. 3, no. 1-2, January 2010, pp. 1–137.

  • Sternberg, R. J. (2006). The Nature of Creativity. Creativity Research Journal, vol. 18, no. 1, January 2006, pp. 87–98.

  • Thang, B.; W. Sluis-Thiescheffer; T. Bekker; B. Eggen; A. Vermeeren; and H. d. Ridder (2008). Comparing the creativity of children’s design solutions based on expert assessment. In: IDC '08. Proceedings of the 7th international conference on Interaction design and children, Chicago, Illinois, USA, 11-13 June 2008. ACM, pp. 266–273.

  • Vyas, D.; D. Heylen; A. Nijholt; and G. Van Der Veer (2009). Collaborative practices that support creativity in design. In I. Wagner, H. Tellioğlu, E. Balka, C. Simone, and L. Ciolfi (eds.): Proceedings of the 11th European Conference on Computer-Supported Cooperative Work, 7-11 September 2009, Vienna, Austria. London: Springer, pp. 151–170.

  • Vygotsky, L. S. (2004). Imagination and Creativity in Childhood. Journal of Russian and East European Psychology, vol. 42, no. 1, January 2004, pp. 7–97.

  • Walsh, G.; E. Foss; J. Yip; and A. Druin (2013). FACIT PD: A Framework for Analysis and Creation of Intergenerational Techniques for Participatory Design. In: CHI '13. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Paris, France, 27 April - 2 May 2013. ACM, pp. 2893–2902.

  • Wang, G. G.; T. Ye; L. Enmao; W. Yunfan; Y. Cheng; and Y. Fangtian (2015). Constructive Play: Designing for Role Play Stories with Interactive Play Objects. In: TEI '15. Proceedings of the 9th International Conference on Tangible, Embedded, and Embodied Interaction, Stanford, California, USA, 15-19 January 2015. ACM, pp. 575–580.

  • Warr, A.; and E. O'Neill (2005). Understanding design as a social creative process. In: C&C '05. Proceedings of the 5th ACM SIGCHI conference on Creativity & Cognition, London, United Kingdom, 12-15 April 2005 ACM, pp. 118–127.

  • Yarosh, S.; I. Radu; S. Hunter; and E. Rosenbaum (2011). Examining values: an analysis of nine years of IDC research. In: IDC '11. Proceedings of the 10th International Conference on Interaction Design and Children, Ann Arbor, Michigan, USA, 20-23 June 2011. ACM, pp. 136–144.

  • Yip, J.; T. Clegg; E. Bonsignore; H. Gelderblom; E. Rhodes; and A. Druin (2013a). Brownies or Bags-of-Stuff? Domain Experts in Cooperative Inquiry with Children. In: IDC '13. Proceedings of the 12th International Conference on Interaction Design and Children, New York, New York, USA, 24-27 June 2013. ACM, pp. 201–210.

  • Yip, J.; E. Foss; E. Bonsignore; M. L. Guha; L. Norooz; E. Rhodes; B. McNally; P. Papadatos; E. Golub; and A. Druin (2013b). Children Initiating and Leading Cooperative Inquiry Sessions. In: IDC '13. Proceedings of the 12th International Conference on Interaction Design and Children, New York, New York, USA, 24-27 June 2013. ACM, pp. 293–296.

Download references

Acknowledgements

We would like to thank the children, teachers, and university students who took part in this study, particularly Anne-Marie Oikarinen.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Marianne Kinnula.

Rights and permissions

Reprints and permissions

About this article

Check for updates. Verify currency and authenticity via CrossMark

Cite this article

Kinnula, M., Molin-Juustila, T., Sánchez Milara, I. et al. What if it Switched on the Sun? Exploring Creativity in a Brainstorming Session with Children Through a Vygotskyan Perspective. Comput Supported Coop Work 26, 423–452 (2017). https://doi.org/10.1007/s10606-017-9280-2

Download citation

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s10606-017-9280-2

Keywords

Navigation