Abstract.
Large-scale on-demand multimedia servers that can provide independent and interactive access to a vast amount of multimedia information to a large number of concurrent clients will be required for a widespread deployment of exciting multimedia applications. Our project, called Massively-parallel And Real-time Storage (MARS) is aimed at prototype development of such a large-scale server. This paper primarily focuses on the distributed data layout and scheduling techniques developed as a part of this project. These techniques support a high degree of parallelism and concurrency, and efficiently implement various playout control operations, such as fast forward, rewind, pause, resume, frame advance and random access.
Similar content being viewed by others
Author information
Authors and Affiliations
Rights and permissions
About this article
Cite this article
Buddhikot, M., Parulkar, G. Efficient data layout, scheduling and playout control in MARS. Multimedia Systems 5, 199–212 (1997). https://doi.org/10.1007/s005300050056
Issue Date:
DOI: https://doi.org/10.1007/s005300050056