Abstract
In order to improve the intelligence and analysis effect of architectural decoration esthetics, based on VR technology and machine vision algorithm, this paper constructs an architectural decoration esthetic analysis system based on VR technology and machine vision. According to the demand of architectural decoration esthetic analysis, this paper proposes a three-dimensional space detection algorithm. Moreover, with the support of machine vision, this paper conducts feature recognition of architectural decoration based on the interactive characteristics of virtual reality, combines with machine vision to perform architectural decoration feature recognition, and combines with VR calculation to enhance the immersion of architectural decoration analysis. In addition, this paper creates a virtual environment close to the real environment, and can adjust the structure of architectural decoration in real time to achieve the optimization of architectural decoration design. Finally, this paper designs experiments to verify the performance of the system and algorithm proposed in this paper. The research results show that the system model constructed in this paper is effective and can meet the needs of analysis of architectural decoration esthetics.
Similar content being viewed by others
References
Alhalabi W (2016) Virtual reality systems enhance students’ achievements in engineering education. Behav Inf Technol 35(11):919–925
Anderson R, Gallup D, Barron JT et al (2016) Jump: virtual reality video. ACM Trans Graph 35(6):1–13
Elbamby MS, Perfecto C, Bennis M et al (2018) Toward low-latency and ultra-reliable virtual reality. IEEE Netw 32(2):78–84
Farshid M, Paschen J, Eriksson T et al (2018) Go boldly!: explore augmented reality (AR), virtual reality (VR), and mixed reality (MR) for business. Bus Horiz 61(5):657–663
Freeman D, Reeve S, Robinson A et al (2017) Virtual reality in the assessment, understanding, and treatment of mental health disorders. Psychol Med 47(14):2393–2400
Gaona PA, Moncunill DM, Gordillo K, Crespo RG (2016) Navigation and visualization of knowledge organization systems using virtual reality glasses. IEEE Lat Am Trans 14(6):2915–2920. https://doi.org/10.1109/tla.2016.7555275
Gonzalez-Crespo R, Aguilar SR, Escobar RF, Torres N (2012) Dynamic, ecological, accessible and 3D Virtual Worlds-based Libraries using OpenSim and Sloodle along with mobile location and NFC for checking in. Int J Interact Multimed Artif Intell 1(7):62. https://doi.org/10.9781/ijimai.2012.177
Howard MC (2017) A meta-analysis and systematic literature review of virtual reality rehabilitation programs. Comput Hum Behav 70:317–327
Jensen L, Konradsen F (2018) A review of the use of virtual reality head-mounted displays in education and training. Educ Inf Technol 23(4):1515–1529
Kim HK, Park J, Choi Y et al (2018) Virtual reality sickness questionnaire (VRSQ): motion sickness measurement index in a virtual reality environment. Appl Ergon 69:66–73
Lee EAL, Wong KW (2014) Learning with desktop virtual reality: low spatial ability learners are more positively affected. Comput Edu 79:49–58
Makransky G, Terkildsen TS, Mayer RE (2019) Adding immersive virtual reality to a science lab simulation causes more presence but less learning. Learn Instr 60:225–236
Martin-Moncunill D, Gaona-García PA, Gordillo-Orjuela K, Montenegro-Marin CE (2016) User experiences in virtual reality environments navigation based on simple knowledge organization systems. Commun Comput Inf Sci Appl Comput Sci Eng. https://doi.org/10.1007/978-3-319-50880-1_4
Morina N, Ijntema H, Meyerbröker K et al (2015) Can virtual reality exposure therapy gains be generalized to real-life? A meta-analysis of studies applying behavioral assessments. Behav Res Ther 74:18–24
Muhanna MA (2015) Virtual reality and the CAVE: taxonomy, interaction challenges and research directions. J King Saud Univ Comput Inf Sci 27(3):344–361
Pan X, Hamilton AFC (2018) Why and how to use virtual reality to study human social interaction: the challenges of exploring a new research landscape. Br J Psychol 109(3):395–417
Restrepo-Rodríguez AO, Casas-Mateus DE, Gaona-García PA, Montenegro-Marín CE (2019) Image Recognition model over augmented reality based on convolutional neural networks through color-space segmentation. Adv Intell Syst Comput Adv Comput Vis. https://doi.org/10.1007/978-3-030-17795-9_23
Saposnik G, Cohen LG, Mamdani M et al (2016) Efficacy and safety of non-immersive virtual reality exercising in stroke rehabilitation (EVREST): a randomised, multicentre, single-blind, controlled trial. Lancet Neurol 15(10):1019–1027
Serino M, Cordrey K, McLaughlin L et al (2016) Pokémon Go and augmented virtual reality games: a cautionary commentary for parents and pediatricians. Curr Opin Pediatr 28(5):673–677
Shin D (2018) Empathy and embodied experience in virtual environment: to what extent can virtual reality stimulate empathy and embodied experience? Comput Hum Behav 78:64–73
Silva JNA, Southworth M, Raptis C et al (2018) Emerging applications of virtual reality in cardiovascular medicine. JACC Basic Trans Sci 3(3):420–430
Slater M (2018) Immersion and the illusion of presence in virtual reality. Br J Psychol 109(3):431–433
Smith MJ, Ginger EJ, Wright K et al (2014) Virtual reality job interview training in adults with autism spectrum disorder. J Autism Dev Disord 44(10):2450–2463
Tussyadiah IP, Wang D, Jung TH et al (2018) Virtual reality, presence, and attitude change: empirical evidence from tourism. Tour Manag 66:140–154
Valmaggia LR, Latif L, Kempton MJ et al (2016) Virtual reality in the psychological treatment for mental health problems: an systematic review of recent evidence. Psychiatry Res 236:189–195
Yiannakopoulou E, Nikiteas N, Perrea D et al (2015) Virtual reality simulators and training in laparoscopic surgery. Int J Surg 13:60–64
Yung R, Khoo-Lattimore C (2019) New realities: a systematic literature review on virtual reality and augmented reality in tourism research. Curr Issue Tour 22(17):2056–2081
Funding
Research project on Teaching Reform of General Universities in Hunan Province in 2019 “Research on the Construction of BIM Collaborative Design Platform in Universities Based on the Training of Architectural Professionals” (xiangjiaotong [2019] No. 291); Research project on Hunan Province Educational Research and Education Reform “Research on the Educational Model of Improving the Design Practice Ability of Architecture Undergraduates Relying on Dual Teachers—A Case Study of Hunan Institute of Technology” (HNJG-2020-1064).
Author information
Authors and Affiliations
Contributions
MCG is the only contributor of the research submitted. From conceptualization to final editing of manuscript, MCG has carried out all the processes as corresponding person.
Corresponding author
Ethics declarations
Conflict of interest
None.
Additional information
Communicated by Vicente Garcia Diaz.
Publisher's Note
Springer Nature remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.
Rights and permissions
About this article
Cite this article
Gong, M. Analysis of architectural decoration esthetics based on VR technology and machine vision. Soft Comput 25, 12477–12489 (2021). https://doi.org/10.1007/s00500-021-05986-w
Accepted:
Published:
Issue Date:
DOI: https://doi.org/10.1007/s00500-021-05986-w