Skip to main content
Log in

A new type haptics-based virtual environment system for assembly training of complex products

  • ORIGINAL ARTICLE
  • Published:
The International Journal of Advanced Manufacturing Technology Aims and scope Submit manuscript

Abstract

Virtual reality (VR)-based assembly training has been an interesting topic for the last decades. Generally, there are two shortcomings for nowadays virtual assembly training systems. One is that the operators cannot move around the virtual environment in a natural way as people activity in the real world: they are constrained in a fixed position or can only move in a limited space. The other is that most of the virtual assembly training systems are based on geometry constraint modeling only, which lacks haptics feedback. A new type haptics-based virtual environment system for assembly training of complex products is described in this paper. A new low-cost motion simulator is designed and integrated with the virtual environment to realize free walking by human. An automatic data integration interface is developed to transfer geometry, topology, assembly, and physics information from a computer-aided design system to a VR application, and a hierarchical constraint-based data model is rebuilt to construct the virtual assembly environment. Physics-based modeling and haptics feedback are undertaken to simulate the realistic assembly operations. The application examples and evaluation experiments demonstrate that both motion simulator and haptics have great value for training of assembly processes.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Similar content being viewed by others

References

  1. Li JR, Khoo LP, Tor SB (2003) Desktop virtual reality for maintenance training: an object oriented prototype system (V-REALISM). Comput Ind 52:109–125

    Article  Google Scholar 

  2. Gaoliang P, Haiquin Y, Xinhua L, Yang J, He X (2010) A desktop virtual reality-based integrated system for complex product maintainability design and verification. Assem Autom 30(4):112–122

    Article  Google Scholar 

  3. Kashiwa K, Mitani T, Tezura T, Yoshikawa TH (1995) Development of machine-maintenance training system in virtual environment. Proceedings of the 4th IEEE international workshop on robot and human communication (ROMAN ‘95), Tokyo, Japan, pp. 295–300

  4. Holt P, O’B RJM, Day PN et al (2004) Immersive virtual reality in cable and pipe routing: design metaphors and cognitive ergonomics. J Comput Inf Sci Eng 4:161–170

    Article  Google Scholar 

  5. Johnson TC, Vance JM (2001) The use of the Voxmap pointshell method of collision detection in virtual assembly methods planning. Proceedings of the ASME design engineering technical conference, Pittsburgh, PA, pp. 1169–1176

  6. Wan H, Gao S, Peng Q, Dai G, Zhang F (2004) MIVAS: a multi-modal immersive virtual assembly system. Proceedings of the ASME Design Engineering Technical Conference, Salt Lake City, UT, pp. 113–122

  7. Fernandes KJ, Rajaa VH, Eyreb J (2003) Immersive learning system for manufacturing industries. Comput Ind 51:31–40

    Article  Google Scholar 

  8. Jayaram S, Jayaram U, Wang Y, Tirumali H, Lyons K, Hart P (1999) VADE: a virtual assembly design environment. IEEE Comput Graph Appl 19(6):44–50

    Article  Google Scholar 

  9. Ritchie JM, Dewar RG, Simmons JEL (1999) The generation and practical use of plans for manual assembly using immersive virtual reality. Proc Inst Mech Engr B 213:461–470

    Article  Google Scholar 

  10. Chryssolouris G, Mavrikios D, Fragos D et al (2000) A virtual reality-based experimentation environment for the verification of human-related factors in assembly processes. Robot Comput-Integr Manuf 16:267–276

    Article  Google Scholar 

  11. Shuyou Z, Zhan G, Jianrong T, Zhenyu L (2002) Research of movement navigation based on assembly constraint recognition. Chin J Mech Eng (Engl Ed) 15(3):6–10

    Google Scholar 

  12. Marcelino L, Murray N, Fernando T (2003) A constraint manager to support virtual maintainability. Comput Graph 27:19–26

    Article  Google Scholar 

  13. Abate AF, Guida M, Leoncini P, Nappi M, Ricciardi S (2009) A haptics-based approach to virtual training for aerospace industry. J Vis Lang Comput 20:318–325

    Article  Google Scholar 

  14. Bhatti A, Creighton D, Nahavandi S, Khoo YB, Anticev J, Zhou M (2009) Haptically enabled interactivity and immersive virtual assembly. Cooperative Research Centre for Advanced Automotive Technology, Melbourne, pp 1–10

    Google Scholar 

  15. Seth A, Su HJ, Vance JM (2006) SHARP: a system for haptic assembly and realistic prototyping. ASME Design Engineering Technical Conferences and Computers and Information in Engineering Conference. Philadelphia, PA, USA, pp. 1045–1053

  16. Vo DM, Judy M. Vance, Mervyn G. Marasinghe (2009) Assessment of haptics-based interaction for assembly tasks in virtual reality. Third Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. Salt Lake City, UT, USA, pp. 494–499

  17. Iwata H, Fuji T (1996) Virtual Perambulator: a novel interface device for locomotion in virtual environment. Proceedings of VRAIS’96, pp. 60–65

  18. Yano H, Noma H, Iwata H (2000) Tsutomu Miyasato: shared walk environment using locomotion interfaces. Proceedings of CSCW 2000:163–170

    Article  Google Scholar 

  19. Iwata H (1999) The Torus Treadmill: realizing locomotion in VEs. IEEE Comput Graph Appl 19(6):30–35

    Article  Google Scholar 

  20. Liu Guohua (2006) Study on human-computer interaction technology for virtual assembly of large-scale complex products. Dissertation, Harbin Institute of Technology, China

  21. Borst CW, Indugula AP (2006) A spring model for whole-hand virtual grasping. Presence Teleoperators Virtual Environ 15(1):47–61

    Article  Google Scholar 

  22. Yingxue Y, Pingjun X, Jiangsheng L, Jianguang L (2006) A pragmatic system to support interactive assembly planning and training in immersive virtual environment (I-VAPTS). Int J Adv Manuf Technol 30(9):959–967

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to PingJun Xia.

Additional information

Dr. Pingjun Xia is a research fellow at UISPA, IDMEC-Polo FEUP in Portugal. His research interests include virtual reality and haptics in industrial and medical environments.

The main contribution

There are two shortcomings for nowadays virtual assembly training systems. One is that the operators cannot move around the virtual environment in a natural way as people in real world, they are constrained in a fixed position or can only move in a limited space. The other is that most of the virtual assembly training systems are based on geometry constraint modeling only, which lack haptics feedback. This paper aims at solving these two problems.

The novel

The novel of this paper is mainly in experimental techniques. A new type haptics-based virtual environment system for assembly training of complex products is described to overcome the previous two shortcomings. A new low-cost motion simulator is designed and integrated with the virtual environment to realize free walking by human. An automatic data integration interface is developed to transfer geometry, topology, assembly, and physics information from a computer-aided design system to virtual reality application, and a hierarchical constraint-based data model is rebuilt to construct the virtual assembly environment. Physics-based modeling and haptics feedback are undertaken to simulate the realistic assembly operations.

Industrial applications

This system can be used for assembly and maintenance planning and training of complex products. The product designers and assembly engineers can use this system to plan assembly sequence and path, simulate assembly or disassembly operation, and get the realistic operation skills for actual production.

Rights and permissions

Reprints and permissions

About this article

Cite this article

Xia, P., Lopes, A.M., Restivo, M.T. et al. A new type haptics-based virtual environment system for assembly training of complex products. Int J Adv Manuf Technol 58, 379–396 (2012). https://doi.org/10.1007/s00170-011-3381-8

Download citation

  • Received:

  • Accepted:

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s00170-011-3381-8

Keywords

Navigation