Abstract
The purpose of this paper is to present an algorithm for constructing feasible solutions of sport competitions e.g. soccer. After the definition of what is meant by a competition, necessary and sufficient conditions for the existence of a competition is proved with the aid of edge-colouring of complete graphs. Feasible timetables can be found by constructing an oriented edge-colouring.
For a fair competition it is necessary to find for each club a Home-and-Away Pattern, such that each club plays as few as possible two or more Home-(or Away)-matches after each other. Based on graph-theoretical results found by de Werra, an algorithm is presented. This algorithm constructs timetables, where no club plays more than once two Home-(or Away)-matches after each other in a half-competition.
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References
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© 1980 The Mathematical Programming Society
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Schreuder, J.A.M. (1980). Constructing timetables for sport competitions. In: Rayward-Smith, V.J. (eds) Combinatorial Optimization II. Mathematical Programming Studies, vol 13. Springer, Berlin, Heidelberg. https://doi.org/10.1007/BFb0120907
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DOI: https://doi.org/10.1007/BFb0120907
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Online ISBN: 978-3-642-00804-7
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