Skip to main content
Log in

Powerful and playful literacy learning with digital technologies

  • Published:
The Australian Journal of Language and Literacy Aims and scope Submit manuscript

Abstract

The increased availability of tablet technologies in many homes and early childhood educational settings has transformed play-time and the subsequent opportunities that emerge for literacy learning. What children do with the digital applications (apps) on these technologies demands our attention, particularly as we consider the ever-increasing market of apps marketed to enhance the basic literacy skills. While there are varying degrees of quality amongst available apps, some apps have potential to foster children’s play and language development in unexpected and interesting ways. As educators, we need to acknowledge the role ‘digital play’ can play in our pedagogical interactions and the possibilities these offer for literacy learning. To do this, we need to examine ways that children engage with technology as they learn to read, write, listen, and communicate. This paper argues children’s digital play offers teachers new opportunities to support, inform, reform, or transform the literacy with experiences we encourage children to participate.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Similar content being viewed by others

References

  • Australian Bureau of Statistics (2012). Children’s Participation in Cultural and Leisure Activities: Internet and Mobile Phones. Retrieved from http://www.abs.gov.au/ausstats/abs@.nsf/Latestproducts/4901.0

    Google Scholar 

  • Australian Curriculum, Assessment and Reporting Authority (2015). F-10 Curriculum: General Capabilities, Literacy. Retrieved from http://www.australiancurriculum.edu.au/generalcapabilities/literacy/introduction/introduction

    Google Scholar 

  • Belle, D. (Ed.). (1989). Children’s social networks and social supports (Vol. 136). New York: John Wiley & Sons.

    Google Scholar 

  • Braun, V., & Clarke, V. (2006). Using thematic analysis in psychology. Qualitative research in psychology, 3 (2), 77–101.

    Article  Google Scholar 

  • Bruner, E.M. (Ed.). (1986). The anthropology of experience. Chicago: University of Illinois Press.

    Google Scholar 

  • Buckleitner, W. (2011). The children’s e-book revisited. Children’s Technology Review, 19 (1), 6–10.

    Google Scholar 

  • Cazden, C.B. (2003). Sustaining indigenous languages in cyberspace (pp 53–57) In J. Reyhner, O. Trujillo, R.L. Carrasco & L. Lockhard (Eds.). Nurturing Native Languages, Flagstaff: Northern Arizona University.

    Google Scholar 

  • Chiong, C., & Shuler, C. (2010). Learning: Is there an app for that. In Investigations of young children’s usage and learning with mobile devices and apps. New York: The Joan Ganz Cooney Center at Sesame Workshop.

    Google Scholar 

  • Comber, B., & Hill, S. (2000). Socio-economic disadvantage, literacy and social justice: Learning from longitudinal case study research. The Australian Educational Researcher, 27 (3), 79–97.

    Article  Google Scholar 

  • Comber, B., & Kamler, B. (2004). Getting out of deficit: Pedagogies of reconnection. Teaching education, 15 (3), 293–310.

    Article  Google Scholar 

  • Common Sense Media (2013). Zero to Eight: Children’s Media Use. Retreived from https://www.commonsensemedia.org/research/zero-to-eight-childrens-media-use-2013

    Google Scholar 

  • Department of Education, Employment and Workplace Relations. (2009). Belonging, being & becoming: The early years learning framework for Australia. Retrieved from http://foi.deewr.gov.au/node/2632

    Google Scholar 

  • Dyson, A.H. (1993). Social worlds of children: Learning to write in an urban primary school. New York: Teachers College Press.

    Google Scholar 

  • Edwards, S. (2013). Digital play in the early years: a contextual response to the problem of integrating technologies and playbased pedagogies in the early childhood curriculum. European Early Childhood Education Research Journal, 21 (2), 199–212.

    Article  Google Scholar 

  • Farver, J.A.M. (1992). Communicating shared meaning in social pretend play. Early Childhood Research Quarterly, 7 (4), 501–516.

    Article  Google Scholar 

  • Fenwick, T., Edwards, R., & Sawchuk, P. (2011). Emerging approaches to educational research: Tracing the socio-material. London: Routledge.

    Google Scholar 

  • Garvey, C. (1990). Play (Vol. 27). Cambridge, MA: Harvard University Press.

  • Grieshaber, S. (2008). Interrupting stereotypes: Teaching and the education of young children. Early Education and Development, 19 (3), 505–518.

    Article  Google Scholar 

  • Gutiérrez, K. (2002). Studying cultural practices in urban learning communities. Human Development, 45 (4), 312–321.

    Article  Google Scholar 

  • Harste, J.C. (1990). Inquiry-based instruction. Primary Voices, K–6, 1 (1), 3–8.

    Google Scholar 

  • Harste, J.C. (2003). What do we mean by literacy now. Voices from the Middle, 10 (3), 8–12.

    Google Scholar 

  • Hart, B., & Risley, T.R. (1995). Meaningful differences in the everyday experience of young American children. Baltimore, MD: Paul H Brookes Publishing.

    Google Scholar 

  • Heath, S.B. (1983). Ways with words: Language, life and work in communities and classrooms. Cambridge, UK: Cambridge University Press.

    Book  Google Scholar 

  • Hutchison, A., & Reinking, D. (2011). Teachers’ perceptions of integrating information and communication technologies into literacy instruction: A National Survey in the U.S. Reading Research Quarterly, 46 (4), 308–329.

    Article  Google Scholar 

  • Johnson, J.E., & Christie, J.F. (2009). Play and digital media. Computers in the Schools, 26 (4), 284–289.

    Article  Google Scholar 

  • Leoni, E. (2010). Apple’s announcement of the new iPad: How will it affect education? Retrieved from http://www.edutopia.org/apple-ipad-education?page=1

    Google Scholar 

  • Lieberman, D.A., Fisk, M.C., & Biely, E. (2009). Digital games for young children ages three to six: From research to design. Computers in the Schools, 26 (4), 299–313.

    Article  Google Scholar 

  • Lillard, A.S., Lerner, M.D., Hopkins, E.J., Dore, R.A., Smith, E.D., & Palmquist, C.M. (2013). The impact of pretend play on children’s development: A review of the evidence. Psychological Bulletin, 139 (1), 1.

    Article  Google Scholar 

  • Livingstone, S. (2002). Young people and new media: Childhood and the changing media environment. Thousand Oaks, CA: Sage.

    Book  Google Scholar 

  • Marsh, J. (2010). Young children’s play in online virtual worlds. Journal of Early Childhood Research, 8 (1), 23–39.

    Article  Google Scholar 

  • Marsh, J., & Hallet, E. (Eds.). (2008). Desirable literacies: Approaches to language and literacy in the early years. Thousand Oaks, CA: Sage.

    Google Scholar 

  • Meek, D. (2012). YouTube and social movements: A phenomenological analysis of participation, events and cyberplace. Antipode, 44 (4), 1429–1448.

    Article  Google Scholar 

  • Neuman, S.B., & Roskos, K. (1990). Play, print, and purpose: Enriching play environments for literacy development. The Reading Teacher, 44, 214–221.

    Google Scholar 

  • O’Keeffe, G.S., & Clarke-Pearson, K. (2011). The impact of social media on children, adolescents, and families. Pediatrics, 127 (4), 800–804.

    Article  Google Scholar 

  • Pahl, K. & Rowsell, J. (20l0). Artifactual Literacies: Every Object Tells a Story. New York: Teachers College Press.

    Google Scholar 

  • Saine, P. (2012). iPods, iPads, and the SMARTBoard: Transforming literacy instruction and student learning. New England Reading Association Journal, 47 (2), 74.

    Google Scholar 

  • Salonius-Pasternak, D.E., & Gelfond, H.S. (2005). The next level of research on electronic play: Potential benefits and contextual influences for children and adolescents. Human Technology: An Interdisciplinary Journal on Humans in ICT Environments, 1 (1), 5–22.

    Article  Google Scholar 

  • Schank, R.C. (1990). Tell me a story: A new look at real and artificial memory. New York: Charles Scribner’s Sons.

    Google Scholar 

  • Shuman, A. (2007). Entitlement and empathy in personal narrative. In M. Bamberg (Ed.), Narrative: State of the art (pp. 175–184). Amsterdam: John Benjamins.

    Chapter  Google Scholar 

  • Smilansky, S. (1968). The effects of sociodramatic play on disadvantaged preschool children. New York: John Wiley and Sons, Inc.

    Google Scholar 

  • Siraj-Blatchford, I. (2009). Conceptualising progression in the pedagogy of play and sustained shared thinking in early childhood education: A Vygotskian perspective. Educational and Child Psychology, 26 (2), 77–89.

    Article  Google Scholar 

  • Stauffer, R.G. (1970). The Language-Experience Approach to the Teaching of Reading. New York: Harper & Row, Publishers Inc.

    Google Scholar 

  • UNICEF (2009). New York: UNICEF; 2009. The State of the world’s children. Retrieved from, http://www.unicef.org/sowc/

    Google Scholar 

  • Verenikina, I., Harris, P. & Lysaght, P. (2003). Child’s Play: Computer Games, Theories of Play and Children’s Development. In Wright, J., McDougall, A., Murnane, J. & Lowe, J. (Eds.). Young Children and Learning Technologies. (99–106). Retrieved from, http://www.crpit.com/confpapers/CRPITV-34Verenikina.pdf

    Google Scholar 

  • Verenikina, I., Herrington, J., Peterson, R., & Mantei, J. (2010). Computers and play in early childhood: Affordances and limitations. Journal of Interactive Learning Research, 21 (1), 139–159.

    Google Scholar 

  • Verenikina, I. & Kervin, L. (2011). ‘iPads, Digital Play and Pre-schoolers,’ He Kupu, 2, (5) Retreived from http://www.hekupu.ac.nz/index.php?type=journal&issue=15&journal=262

    Google Scholar 

  • Vygotsky, L.S. (1978). Mind and society: The development of higher mental processes. Cambridge MA, London: Harvard University Press.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

About this article

Check for updates. Verify currency and authenticity via CrossMark

Cite this article

Kervin, L. Powerful and playful literacy learning with digital technologies. AJLL 39, 64–73 (2016). https://doi.org/10.1007/BF03651907

Download citation

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/BF03651907

Navigation