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Creating next generation blended learning environments using mixed reality, Video Games and Simulations

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The goal of this article has been to discuss next generation learning environments and next generation training technologies as well as the learning and design challenges faced in using these. Specifically, we discuss theoretical and design principles of constructivist learning environments and how advanced technologies can potentially support meeting these principles as well as the challenges they may pose to various types of designers, instructional, game, graphic and programming. To address methods for designing complex environments, we also address the use of methodologies and authoring systems with various tools to support the design process. In this context, to illustrate how tools can be used to help instructional design teams manage the complexities of developing for these environments. As an example, we discuss one tool,IIPI CREATE, that supports this process and organizes the development process

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Kirkley, S.E., Kirkley, J.R. Creating next generation blended learning environments using mixed reality, Video Games and Simulations. TECHTRENDS TECH TRENDS 49, 42–53 (2005). https://doi.org/10.1007/BF02763646

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