Abstract
If one prohibits repetition of moves (i.e., moving to a position the player has already moved to before) in combinatorial games, a won game cannot be successfully played using a strategy in the narrow sense only. In general, one has to regard the actual development of the play arbitrarily far back and process it in an arbitrarily complex way. The problem of best play in such a game whose graph of positions is explicitly given is, indeed, polynomial space complete.
Similar content being viewed by others
References
Berge, C.: Sur une Théorie Ensembliste du Jeux Alternatifs. J. Math. Pures Appl.32, 1953, 129–184.
Kalmár, L.: Zur Theorie der Abstrakten Spiele. Acta Sci. Math. Univ. Szeged.4, 1928, 65–85.
Morris, F.L.: Playing Disjunctive Sums is Polynomial Space Complete. Int. J. of Game Theory10 (3/4), 1981, 195–205.
Schaefer, T.J.: Complexity of some two-person perfect-information games. J. Comput. Systems Sci.16, 1978, 185–275.
Smith, C.A.B.: Graphs and Composite Games, J. of Comb. Theory1, 1966, 51–81.
Stockmeyer, L.J., andA.R. Meyer: Word problems requiring exponential time. Proc. 5th Ann. ACM Symp. on Theory of Computing, New York 1973.
Author information
Authors and Affiliations
Rights and permissions
About this article
Cite this article
Pultr, A., Morris, F.L. Prohibiting repetitions makes playing games substantially harder. Int J Game Theory 13, 27–40 (1984). https://doi.org/10.1007/BF01769863
Issue Date:
DOI: https://doi.org/10.1007/BF01769863