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Policy-Approximation Based Deep Reinforcement Learning Techniques: An Overview

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Information and Communication Technology for Competitive Strategies (ICTCS 2020)

Part of the book series: Lecture Notes in Networks and Systems ((LNNS,volume 191))

Abstract

Until recently, Deep Reinforcement Learning was restricted to innovations in games like Atari, Dota2. Despite surpassing the benchmarks established by their human counterparts in multiple games, these methods could not scale to real-life and industrial automation tasks. The main reason for this was the essential requirement of complex and continuous action control and sophisticated physics of the domain involved in these tasks. Because of these reasons, most of the incumbent solutions for such applications involved the invent of custom planning algorithms. The design of such sophisticated custom solutions required complete knowledge to the dynamics of the domain and its derivatives and hence were not scalable. Policy-based DRL has democratized this space, as now deep reinforcement learning agents could be trained to learn similar sophisticated policies just by learning from the data generated by interacting with these systems or their respective simulations. This has led to significant innovations in real-life and high-value control automation applications like autonomous vehicles, drones, and industrial robots. Therefore, in this paper, we present an overview of different types of policy-approximation based technique in Deep Reinforcement Learning that are the basis of many advanced control automation systems.

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Correspondence to Mohit Sewak .

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Sewak, M., Sahay, S.K., Rathore, H. (2022). Policy-Approximation Based Deep Reinforcement Learning Techniques: An Overview. In: Joshi, A., Mahmud, M., Ragel, R.G., Thakur, N.V. (eds) Information and Communication Technology for Competitive Strategies (ICTCS 2020). Lecture Notes in Networks and Systems, vol 191. Springer, Singapore. https://doi.org/10.1007/978-981-16-0739-4_47

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