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Development and Application of STEAM Teaching Model Based on the Rube Goldberg’s Invention

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Computer Science and its Applications

Part of the book series: Lecture Notes in Electrical Engineering ((LNEE,volume 203))

Abstract

STEAM is an acronym of Science, Technology, Engineering, Arts, and Mathematics. Rube Goldberg’s Invention requires various inputs and efforts ranging from scientific knowledge, mathematical reasoning, engineering design, to ability for technical operation. It can be an ideal activity for STEAM education that stands for science, technology, engineering, art and mathematics. In this regard, the study identified elements of Rube Goldberg’s Invention that could be applied to STEAM education.

This work was supported by the Korea Foundation for the Advancement of Science and Creativity (KOFAC) grant funded by the Korean Government (MEST).

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Acknowledgments

This work was supported by the Korea Foundation for the Advancement of Science and Creativity(KOFAC) grant funded by the Korean Government(MEST). This paper is extended from a conference paper presented at the second international conference on Computers, Networks, Systems, and Industrial applications (CNSI 2012), Jeju Island, Korea. The author is deeply grateful to the anonymous reviewers for their valuable suggestions and comments on the first version of this paper. The corresponding author is Namje Park (namjepark@jejunu.ac.kr).

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Correspondence to Yilip Kim or Namje Park .

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Kim, Y., Park, N. (2012). Development and Application of STEAM Teaching Model Based on the Rube Goldberg’s Invention. In: Yeo, SS., Pan, Y., Lee, Y., Chang, H. (eds) Computer Science and its Applications. Lecture Notes in Electrical Engineering, vol 203. Springer, Dordrecht. https://doi.org/10.1007/978-94-007-5699-1_70

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  • DOI: https://doi.org/10.1007/978-94-007-5699-1_70

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