Abstract
This chapter reviews different types of immersive virtual environments (IVE) and discusses the major advantages that these environments can offer in the domain of visual-spatial learning, assessment, and training. Overall, our review indicates that immersion might be one of the most important aspects to be considered in the design of learning and training environments for visual-spatial cognition. Furthermore, we suggest that only immersive virtual environments can provide a unique tool for assessing and training visual-spatial performance that require either the reliance on non-visual cues (motor, vestibular, or proprioceptive) or the use of egocentric frames of references.
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Kozhevnikov, M., Garcia, A. (2011). Visual-Spatial Learning and Training in Collaborative Design in Virtual Environments. In: Wang, X., Tsai, J.JH. (eds) Collaborative Design in Virtual Environments. Intelligent Systems, Control and Automation: Science and Engineering, vol 48. Springer, Dordrecht. https://doi.org/10.1007/978-94-007-0605-7_2
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DOI: https://doi.org/10.1007/978-94-007-0605-7_2
Publisher Name: Springer, Dordrecht
Print ISBN: 978-94-007-0604-0
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