Abstract
In this paper we show how bidirectional path tracing can be extended to handle global illumination effects due to participating media. The resulting image-based algorithm is computationally expensive but more versatile than previous solutions. It correctly handles multiple scattering in non-homogeneous, anisotropic media in complex illumination situations. We illustrate its specific advantages by means of examples.
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Lafortune, E.P., Willems, Y.D. (1996). Rendering Participating Media with Bidirectional Path Tracing. In: Pueyo, X., Schröder, P. (eds) Rendering Techniques ’96. EGSR 1996. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-7484-5_10
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DOI: https://doi.org/10.1007/978-3-7091-7484-5_10
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